Télécharger MMX Skip Intro with Assembly ROM Hack

MMX Skip Intro with Assembly Jeu
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Paramètres Info
Console: SNES
Jeu Original: Mega Man X
Type: Improvement
Genre: Action > Platformer
Modifications: T,GP
Créateur: pianohombre
Date de création: 07/16/2017
Dernière modification: 07/19/2017
Paramètres Info
Nom de fichier: mmx-skip-intro.zip
Descargas: 9
Conditions requises: Header (SNES)
Version: 1.0
Notation:

Description MMX Skip Intro with Assembly

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Lire MMX Skip Intro with Assembly

Apply patch to a Megaman X 1.0 headered rom. Recommended to use Flips for patching.
The assembly file is included (but not required). Recommended to use Asar for assembler.
This patch will also work for Rockman (J) X 1.0 headered, since the address locations
for the patch are the same.

Function
----------
Simply skips the introduction/highway stage and goes directly to
the boss/stage select screen similar to classic NES Megaman.

Why is this useful?
If you'd prefer to just edit the regular stages and the Sigma stages
and you think the intro stage is a nuisance then this patch is for you.
Or if you'd rather just get into playing the game without the introduction.

Assembly
---------
Hacks the assembly to load default level 1 after the highway stage
and changes a value to record that the introduction/vile has been finished. Both
subroutines are needed to get to the boss select screen. If you run the game 
without the VileDefeated subroutine the level runs in an infinite loop (like 
the intro stage).

How to Edit
------------
The assembly is very useful if you'd like to edit only one of the levels
for the game and load ONLY that one level. Since you need to defeat the intro/Vile
to get to the stage select screen you will infinite loop on whatever level
is loaded, both after you expire your 2 lives, or even if you defeat the
boss for that level, if you remove the VileDefeated subroutine.

Comment out this code (using semi-colon):
org $809506
jsr VileDefeated

You can also change the level ID to start the game from any level, just change 
the value in the LoadLevel1 subroutine.

List of Level IDs
-----------------
#$00 = Highway/intro stage
#$01 = Launch Octopus
#$02 = Sting Chameleon
#$03 = Armored Armadillo
#$04 = Flame Mammoth
#$05 = Storm Eagle
#$06 = Spark Mandrill
#$07 = Boomer Kuwanger
#$08 = Chill Penguin
#$09 = Sigma Stage 1
#$0A = Sigma Stage 2
#$0B = Sigma Stage 3
#$0C = Sigma Stage 4