Télécharger Mega Man X3 MSU-1 Audio ROM Hack

Mega Man X3 MSU-1 Audio Jeu
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Paramètres Info
Console: SNES
Jeu Original: Mega Man X3
Type: Improvement
Genre: Action > Platformer
Modifications: S
Créateur: DarkShock
Date de création: 04/23/2016
Dernière modification: 04/23/2016
Paramètres Info
Nom de fichier: MegaManX3_MSU1.zip
Descargas: 211
Conditions requises: No-Header (SNES)
Version: 1.1
Notation:

Description Mega Man X3 MSU-1 Audio

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Lire Mega Man X3 MSU-1 Audio

Mega Man X3 MSU-1 hack
Version 1.1
by DarkShock

This hack adds CD quality audio to Mega Man X3 and Mega Man X3 Zero Project using the MSU-1 chip invented by byuu.
The hack has been tested on SD2SNES, bsnes-plus and higan 094. The patched ROM needs to be named mmx3_msu1.sfc.

Note they are 4 IPS patches:
- mmx3_msu1_emulator.ips is the one to use for proper volume in emulators.
- mmx3_msu1.ips is for the SD2SNES
- mmx3_msu1_zero_emulator.ips is for Zero Project to use in emulators
- mmx3_msu1_zero.ips is for Zero Project to use on the SD2SNES

Original specs of the ROM:
MEGAMAN X3
2097152 Bytes (16.0000 Mb)
Padded: Maybe, 2887 Bytes (0.0220 Mb)
Interleaved/Swapped: No
Backup unit/emulator header: No
Version: 1.0
Checksum: Ok, 0x4055 (calculated) == 0x4055 (internal)
Inverse checksum: Ok, 0xbfaa (calculated) == 0xbfaa (internal)
Checksum (CRC32): 0xfa0fe671

===============
= Using higan =
===============
1. Patch the ROM
2. Launch it using higan
3. Go to %USERPROFILE%\Emulation\Super Famicom\mmx3_msu1.sfc in Windows Explorer.
4. Copy manifest.bml and the .pcm file there
5. Run the game

====================
= Using on SD2SNES =
====================
Drop the ROM file, mmx3_msu1.msu and the .pcm files in any folder. (I really suggest creating a folder)
Launch the game and voil?, enjoy !

===============
= Music       =
===============
The music is an edited version of the PS1/Saturn music for looping and volume boosting.
Find the music pack here: https://www.mediafire.com/?d249260e88oc9y2

If you want to make your own music pack, here's the music index:
01 = Intro Stage
02 = Blast Hornet
03 = Frost Buffalo
04 = Gravity Beetle
05 = Toxic Seahorse
06 = Doppler Stage 1
07 = Crush Crawfish
08 = Neon Tiger
09 = Boss Battle 1
10 = Doppler Stage 4
11 = Title Screen
12 = Stage Select
13 = Passsword
14 = Tunnel Rhino
15 = Boss Selected Jingle
16 = Talking to Dr.Cain
17 = Doppler Boss Battle
18 = Doppler Stage Select
19 = Victory Jingle
20 = Intro cutscene
21 = Ending Theme 1
22 = Boss Intro 1
24 = Doppler Stage 3
26 = Volt Catfish
27 = Vile Secret Stage
28 = Sigma Battle 1
29 = Sigma Battle 2
30 = Cast Roll (Ending Theme 2)
31 = Got a Weapon Jingle
32 = Zero Theme

=============
= Compiling =
=============
Source is availabe on GitHub: https://github.com/mlarouche/MegamanX3-MSU1

To compile the hack you need

* bass v14 (http://files.byuu.org/download/bass_v14.tar.xz)
* wav2msu (https://github.com/mlarouche/wav2msu)

To distribute the hack you need

* uCON64 (http://ucon64.sourceforge.net/)
* 7-Zip (http://www.7-zip.org/)

make.bat assemble the patch
create_pcm.bat create the .pcm from the WAV files
distribute.bat distribute the patch
make_all.bat does everything