Paramètres | Info |
---|---|
Console: | NES |
Jeu Original: | Journey to Silius |
Type: | Complete |
Genre: | Action > Platformer |
Modifications: | G,L,T |
Créateur: | alzen |
Date de création: | 12/09/2011 |
Dernière modification: | 02/01/2016 |
Paramètres | Info |
---|---|
Nom de fichier: | JTS_PLUS_09122011.zip |
Descargas: | 11 |
Conditions requises: | No Special Requirements |
Version: | 1 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Journey to silius Plus V1 changelog: // LIVES AND CONTINUES - the number of lives we start the game with was increased to 5 - the number of continues was decreased to 1 - after using the continue, the number of lives was decreased to 1 // INTERFACE - after the "game over" message, the "continue" message was transformed into "last try" - the "exit" option of the hidden menu was transformed into "play" - a text field was added to the title screen - thanks to Dizzy9 (thanks pal!) // MENU AND OPTIONS - the hidden menu is reached by pressing the "B" button twice, instead of 33 times - the number of lives may be changed - the number of continues cannot be changed - the "continue" was replaced with "rests" - the number of lives may not be set to 0 - thanks to Dizzy9 (thanks pal!) // PICK-UPS - the life drops contain twice more energy - the life and ammo drops remain collectable 50% longer // SOUNDS AND MUSIC - the sound is changed by pressing the START button at the title screen - the music was removed from the title screen - the title screen music is moved to the level 5 // OTHER - the title screen fading was adjusted to the new sound set's length // LEVELS AND THEIR INTERIOR - the look of levels 1, 2, 3 & 4 was modified - in level 5, the screen movement speed factor was increased by 25% - in level 4, at the mini-boss chamber - the non-existent walls were fixed // ENEMIES - the enemies were relocated at levels 1, 2, 3 & 5 - the ground laser guns remain hidden the half of the time they used to - the speed of ground laser guns' laser beams was increased to the maximum - the level 1 mini-boss's bullets flight speed was increased to the maximum - most enemie's energy was increased // WEAPONS - the weapon set was modified for levels 1-3 - shotgun shot's cost increased by 50% - the angles of shotgun's side shots were increaded by 50% - hand gun bullets' speed increased by 14%, they are as fast as the shotgun's side shots - the number of bullets possible to shot from the gun at once was decreased to 2 - the machine gun bullet speed increased by 15% - the number of bullets possible to shot from the machine gun at once was decreased to 2 - the speed of laser guns shot (player's) was increased by 6,25% - the homing missles start to look for a target 20% faster - the number of bullets possible to shot from the rocket launcher at once was decreased to 2 - the time interval between the following rocket launcher shots was increased by 125% // PALETTES AND COLOURS - the inpropper colour of the last "S" letter's bottom at the title screen was fixed - the palette of the title screen was changed - the player's colour was changed - the palettes were changed for levels 1, 3, 4 & 5 (also in the credits) - the final animations palette was changed