Paramètres | Info |
---|---|
Console: | SNES |
Jeu Original: | Final Fantasy III |
Type: | Improvement |
Genre: | Role Playing |
Modifications: | T,GP |
Créateur: | Lenophis |
Date de création: | 04/25/2010 |
Dernière modification: | 01/30/2016 |
Paramètres | Info |
---|---|
Nom de fichier: | Tweak - Economizer.7z |
Descargas: | 3 |
Conditions requises: | No-Header (SNES) |
Version: | 1.0b |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Title: Economizer MP tweak Author: Lenophis Version: v1.0b Applies to: FF6us v1.0, FF6us v1.1 Tested on: FF6us v1.0 Contents: MP tweak - header.ips MP tweak - no header.ips Anti tweak - header.ips Anti tweak - no header.ips econo.asm readme.txt ROM addresses: C2/5736 - C2/574A C3/510D - C3/51C5 ED/7270 - ED/7285 Urgency: Low to none. This isn't a bug by any regards, just something I found to be annoying and abusive. (Somehow I think I've heard that before.) -------------------------------------------------------------------------------- Description: The Economizer made all spells cost 1 MP, a feature that is about as game breaking as a game could possibly get, short of implementing a "win the game" button. -------------------------------------------------------------------------------- What this patch does: Gold Hairpin - No direct tweak, MP cost is still reduced by 50%. Economizer - Reduces MP cost by 75%. Enforces a minimum cost of 1 MP for every spell, regardless if either relic was used or not. Changes the description of the Economizer to fit the new rule. -------------------------------------------------------------------------------- Version history: v1.0b - April 25, 2010. Fixed problem with null entries in the menu. Every null entry would have a 1 MP cost. To do this, the code determining the MP cost and the following code for availability had to be optimized. v1.0a - January 19, 2010. Fixed readme, it was incorrectly stating where the code was going. Optimized code in both C2 and C3, no free space used in either bank. Zero possibility of conflicts! Take that! v1.0 - January 19, 2010. Patch conflicted with assassin's Alphabetical Rage patch. Code was greatly optimized, and uses far less space than it did previously. v0.1 - March 29, 2006. This date is assumed. Preliminary version. -------------------------------------------------------------------------------- Credits: Terii Senshi & assassin - For writing the C2 bank disassembly. Imzogelmo - For writing the C3 bank disassembly. assassin - For giving the nth reminder about it conflicting with a patch of his. Kejardon - For assistance regarding optimization. Novalia Spirit - For assistance regarding optimization.