Paramètres | Info |
---|---|
Console: | SGFX |
Jeu Original: | Dai Makaimura |
Type: | Improvement |
Genre: | Action > Platformer |
Modifications: | G,S,L,GP |
Créateur: | Chris M. Covell |
Date de création: | 05/02/2007 |
Dernière modification: | 04/26/2016 |
Paramètres | Info |
---|---|
Nom de fichier: | Daimakaimura_Debug.zip |
Descargas: | 42 |
Conditions requises: | No-Header (TG16) |
Version: | 1.0 |
Notation: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Debug Menu Hack for Daimakaimura (SGX) -------------------------------------- By Chris Covell Daimakaimura (Ghouls 'n Ghosts) is a great game for the SuperGrafx. A long time ago, I was playing this game on my SGX system, and I was fooling around with the expansion connector in the back by running a screwdriver across the pins. Of course, that's kind of a foolish thing to do, but one time when I was doing this, the game didn't crash, but a bunch of numbers appeared on-screen instead, and there was a cursor I could move around. I had found a map editor in Daimakaimura! I wanted to find this map editor again, so I hacked my way through the game code. After a long time searching, I finally found some code that enables a debug menu, and some other code that draws this menu. After a bunch of hard work, I had this menu working in the game once again. It isn't normally accessible in the original game. How to patch the ROM: 1) Patch your SGX ROM of Daimakaimura.pce using a good IPS tool. ***NOTE*** that your original ROM mustn't have any header (ie: its file size is exactly 1,048,576 bytes.) 2) Play the game in a good emulator (with SGX mode enabled) or on a flash card. At the title screen of Daimakaimura, press RUN to see the debug menu. A quick explanation: Move the cursor with U/D. Press I or RUN to confirm. Press II to cancel an option. > GAME START starts the game as normal. > STAGE SELECT allows you to select your starting stage. > BG test is the aforementioned map editor. I don't understand it fully, but it lets you view only the background data for each level. The Pad moves a cursor around. Pressing I or II moves the cursor around more quickly. Holding Select+U/D/L/R alters the window/2nd background layer settings, sometimes masking the background. Pressing Select+I opens up the gate at the end of the level, but it also makes the gate appear at other points in the level. RUN exits the BG test. > Sound is a regular sound test, as far as I can tell. > SP test loads up a stage, but only shows the sprites in the stage. For some reason, only the sprites for stage 1 are shown. You can upgrade your armour (or change into a duck) by pressing RUN, and you can take away your armour by pressing Select, which also changes your current weapon. > ENDING displays the ending montage (minus the music). > OPTION takes you to the regular options menu available in the game. Enjoy!