Télécharger Blob Muncher ROM Hack

Blob Muncher Jeu
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Paramètres Info
Console: NES
Jeu Original: Ms. Pac-Man (Namco)
Type: Improvement
Genre: Action
Modifications: G
Créateur: BMF54123
Date de création: 12/04/2002
Dernière modification: 07/07/2013
Paramètres Info
Nom de fichier: blobmunc_v11.zip
Descargas: 17
Conditions requises: No Special Requirements
Version: 1.1
Notation:

Description Blob Muncher

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Lire Blob Muncher

BLOB MUNCHER (v1.1)
by BMF54123
New characters (C)2000 RuSteD ROM Hacks
Original game program/graphics (C)1980-1993 Namco, Ltd./Namco Hometek, Inc.
---------------------------------------------------------------------------


Come n' get it!
---------------
Once again, the Bad Blobs are wreaking havoc upon the world of Blobaria...and
once again, The Blob is sent out to stop them. But this time, he's hungry for
more than justice! Using special Mega-Chomp Power Vitamins, he's going to
literally take a bite out of crime by devouring the nasty Bad Blobs!


So, what do I do?
-----------------
Your mission is to collect all the Micro-Fuel Pellets the Bad Blobs have
scattered around town. They plan on using these pellets to fuel a large group
of nuclear missiles, so it is imperative that you find all of them.

Several secret agents have hidden a new strength-enhancing drug in the four
corners of each city block. These "Mega-Chomp Power Vitamins" will give you
enough strength to eat your opponents! But be careful, once the vitamins'
power runs out, you won't be strong enough to eat the baddies, and they'll
come after you in full force. Also note that you can't eat the whole enemy
(their eyes are always left behind), so they'll only be off your back until
they return to Bad Blob HQ to regenerate.

There's more to your mission than just eating the Bad Blobs. Along the way,
you'll find some tasty treats, meet Agent Blobette, and maybe even bring a new
life into the world!

Getting hungry yet?


What's new in v1.1
------------------
Hardly anything...just fixed a small amount of graphical garbage on the third
intermission ("Junior"), which may have also appeared in other places. Also
updated this file with legal disclaimer and new URLs/e-mail addresses. *yawn*


What you need
-------------
- BMPatcher.exe (or BLOBMUNC.IPS and an IPS patcher).

- A Namco Ms. Pac-Man NES ROM (verified good dump, 40976 bytes). DON'T apply
  this to the Tengen version, as it is entirely different!

- A decent NES emulator. loopynes is best for DOS users, while FCE Ultra is
  best for Windows users.


How to apply this crazy thing
-----------------------------
** BACK UP YOUR ROM FIRST! **

- Windows users: Just run BMPatcher.exe, enter the location of your Ms.
  Pac-Man ROM, then click "Patch". Easy as pie!

- Non-Windows users: Download an IPS patcher for your particular OS, and apply
  BLOBMUNC.IPS to your Ms. Pac-Man ROM. Please don't ask me how to use an IPS
  patcher--read the instructions!


Release notes
-------------
Any bugs in this hack are a result of the way the palette is set up in the
game. Often, I could only use 2 colors in background images, whereas sprites
would allow me to use all 3. Many of the background palettes have their second
color set to black to allow for some "masking" effects, like the way sprites
slowly disappear off the screen in side tunnels rather than disappearing
suddenly (the sprite is actually put underneath the background to achieve this
effect). The same effect is used during the intermissions to hide the sprites
at the side of the screen, because they are never actually removed from the
screen (sloppy programming, maybe?). The odd palette arrangement explains the
red bar at the top of the title screen, and the blue blocks that appear in the
score when the title screen returns after a "Game Over" (I couldn't change
that tile without ruining all the masking effects in the game).


Thanks to...
------------
toma     - for the game font (Moo); visit his site at:
           http://www.spoony-bard.com
           It's 31337 kthnx ^_^
The CTC  - for all their support; visit the CTC site at:
           http://www.confederatedtranslationcompany.com
Scoutboy - for his support; visit his site at:
           http://scout.rustedmagick.com


Contact me!
-----------
E-mail:
bmf54123(at)rustedmagick(dot)com
(before sending anything, please read the "e-mail guidelines" on my home page)

RuSteD LOgIc:
http://bmf.rustedmagick.com
Proud Member of the CTC! (http://www.confederatedtranslationcompany.com)


Disclaimer
----------
I will not be held responsible for any damages caused by using this patch
and/or the program(s) included with it. You use the patch/program(s) at your
own risk.

You may freely distribute this patch (BLOBMUNC.IPS), as long as this file
(README.TXT) is included with it, and the contents of both are unchanged. This
patch may not be distributed as a pre-patched ROM, or included with a ROM
collection of any sort.

Ms. Pac-Man is (C)1980-1993 Namco, Ltd./Namco Hometek, Inc. Contents of the
patch (BLOBMUNC.IPS) and this file (README.TXT) are (C)2000-2002 BMF54123,
excluding small amounts of artwork by Toma and Namco. This patch is not
sponsored, endorsed, or approved by Namco or Nintendo.


The end
-------
Eat 'em up yum!