Parámetro | Info |
---|---|
Consola: | NES |
Juego Original: | Zelda II: The Adventure of Link |
Tipo: | Improvement |
Género: | Role Playing > Action RPG |
Modificaciones: | GP |
Creador: | Von Fahrenheit |
Fecha de creación: | 07/03/2020 |
Última modificación: | 07/04/2020 |
Parámetro | Info |
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Nombre del archivo: | Z22 (V1.1).zip |
Téléchargements: | 54 |
Requisitos: | No Special Requirements |
Versión: | 1.1 |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
;=======================================; ; Z22: THE ADVENTURE OF LINK AND LONK ; ;=======================================; What is this? It's a ROM hack of Zelda 2 that adds a second player, controller by player 2. The second player is the orangered Lonk. Lonk is an ~almost~ perfect clone of Link and fully compatible with everything in the game. Lonk can not open the menu or activate magic, but pushing select lets him teleport to Link. Both players share health and levels. Some enemies have been reprogrammed to take Lonk into account, but overall the game is much easier with two players. Because of this, I added a difficulty selection. Choosing the first save file will have everything working as normal. The second save file will enable Easy Mode, which halves the damage done by enemies. The third save file will enable Hard Mode, which doubles the damage done by enemies. My only regret is how trivial the final boss is. Unfortunately, his AI is very different from the other bosses. Because of this I wasn't able to make him take Lonk into account so it's very easy to repeatedly sucker punch him. Known issues: - Lonk bounces 1-2 pixels further back thank Link upon hitting a wall with his sword - Lonk will sometimes stop when running across a crumbling bridge (jump to get around this) - Dark Link gets bodied by Lonk - Some rooms that previously ran fine now have slowdown due to the game processing Lonk