Parámetro | Info |
---|---|
Consola: | SNES |
Juego Original: | Final Fantasy III |
Tipo: | Bug Fix |
Género: | Role Playing |
Modificaciones: | G |
Creador: | Leet Sketcher |
Fecha de creación: | 09/17/2016 |
Última modificación: | 09/18/2016 |
Parámetro | Info |
---|---|
Nombre del archivo: | Vanish_Runic.zip |
Téléchargements: | 5 |
Requisitos: | Header (SNES) |
Versión: | 1.1 |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA) Vanish/Runic Glitch fix patch CONTENTS: FF3-VanishRunic-H0.ips: The fix patch for a headered SNES v1.0 ROM file. Apply to fix the Vanish/Runic Glitch. FF3-VanishRunic-HR0.ips: The reverse patch for a headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-VanishRunic-N0.ips: The fix patch for a non-headered SNES v1.0 ROM file. Apply to fix the Vanish/Runic Glitch. FF3-VanishRunic-NR0.ips: The reverse patch for a non-headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-VanishRunic-H1.ips: The fix patch for a headered SNES v1.1 ROM file. Apply to fix the Vanish/Runic Glitch. FF3-VanishRunic-HR1.ips: The reverse patch for a headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF3-VanishRunic-N1.ips: The fix patch for a non-headered SNES v1.1 ROM file. Apply to fix the Vanish/Runic Glitch. FF3-VanishRunic-NR1.ips: The reverse patch for a non-headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF6-VanishRunic-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Vanish/Runic Glitch. FF6-VanishRunic-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-VanishRunic-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Vanish/Runic Glitch. FF6-VanishRunic-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6A-VanishRunic-U.ips: The fix patch for a US GBA ROM file. Apply to fix the Vanish/Runic Glitch. FF6A-VanishRunic-UR.ips: The reverse patch for a US GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-VanishRunic-J.ips: The fix patch for a Japanese GBA ROM file. Apply to fix the Vanish/Runic Glitch. FF6A-VanishRunic-JR.ips: The reverse patch for a Japanese GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-VanishRunic-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Vanish/Runic Glitch. FF6A-VanishRunic-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. Vanish Runic.asm: An assembly format index of the code changes. Vanish Runic.rtf: A text format index of the code changes. ALL PATCHES WORK ON VERSION 1.0 OR 1.1. URGENCY: Low to none. Amusing glitch, harmless, but still worth fixing just for the sake of correctness. PURPOSE: The Vanish spell's animation script sets the Vanish bit for an entity's displayable status and then immediately refreshes the sprite with a "wipe-down" effect. If Celes or Gogo absorbs Vanish using Runic, they will not gain Vanish status, but will still momentarily disappear only to reappear a second later. Since they shuold never have disappeared at all, this patch ensures that they do not. VERSION HISTORY: v1.1 (September 17, 2016): Added the GBA patches. v1.0 (February 6, 2016): Initial release.