Parámetro | Info |
---|---|
Consola: | SNES |
Juego Original: | Final Fantasy III |
Tipo: | Bug Fix |
Género: | Role Playing |
Modificaciones: | G |
Creador: | Leet Sketcher |
Fecha de creación: | 12/11/2016 |
Última modificación: | 12/11/2016 |
Parámetro | Info |
---|---|
Nombre del archivo: | Upside_Down.zip |
Téléchargements: | 3 |
Requisitos: | Header (SNES) |
Versión: | 1.1 |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Final Fantasy 3 (US/SNES), Final Fantasy 6 (JP/SFC), Final Fantasy 6 Advance (US,JP,EU/GBA) Upside Down Glitch fix patch CONTENTS: FF3-UpsideDown-H0.ips: The fix patch for a headered SNES v1.0 ROM file. Apply to fix the Upside Down Glitch. FF3-UpsideDown-HR0.ips: The reverse patch for a headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-UpsideDown-N0.ips: The fix patch for a non-headered SNES v1.0 ROM file. Apply to fix the Upside Down Glitch. FF3-UpsideDown-NR0.ips: The reverse patch for a non-headered SNES v1.0 ROM file. Apply to reverse all changes made by the previous patch. FF3-UpsideDown-H1.ips: The fix patch for a headered SNES v1.1 ROM file. Apply to fix the Upside Down Glitch. FF3-UpsideDown-HR1.ips: The reverse patch for a headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF3-UpsideDown-N1.ips: The fix patch for a non-headered SNES v1.1 ROM file. Apply to fix the Upside Down Glitch. FF3-UpsideDown-NR1.ips: The reverse patch for a non-headered SNES v1.1 ROM file. Apply to reverse all changes made by the previous patch. FF6-UpsideDown-H.ips: The fix patch for a headered SFC ROM file. Apply to fix the Upside Down Glitch. FF6-UpsideDown-HR.ips: The reverse patch for a headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6-UpsideDown-N.ips: The fix patch for a non-headered SFC ROM file. Apply to fix the Upside Down Glitch. FF6-UpsideDown-NR.ips: The reverse patch for a non-headered SFC ROM file. Apply to reverse all changes made by the previous patch. FF6A-UpsideDown-U.ips: The fix patch for a US GBA ROM file. Apply to fix the Upside Down Glitch. FF6A-UpsideDown-UR.ips: The reverse patch for a US GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-UpsideDown-J.ips: The fix patch for a Japanese GBA ROM file. Apply to fix the Upside Down Glitch. FF6A-UpsideDown-JR.ips: The reverse patch for a Japanese GBA ROM file. Apply to reverse all changes made by the previous patch. FF6A-UpsideDown-E.ips: The fix patch for a European GBA ROM file. Apply to fix the Upside Down Glitch. FF6A-UpsideDown-ER.ips: The reverse patch for a European GBA ROM file. Apply to reverse all changes made by the previous patch. readme.txt: This file. UpsideDown.asm: An assembly format index of the code changes. UpsideDown.rtf: A text format index of the code changes. URGENCY: Another glitch that is purely graphical. I'll let you decide how urgent this is. PURPOSE: There are times when enemies, or images of those enemies, are supposed to be drawn upside down. These include the upside-down reflection of the enemy during Rippler or the enemy being dropped upside down when Suplexed. In these instances, the game does not properly handle the case where they're supposed to be flipped horizontally as well as vertically. This leads to weird anomalies like a Suplexed enemy being turned over or a Rippler target being flipped repeatedly. This patch fixes these two instances; updates may be required in the future for others. VERSION HISTORY: v1.1 (December 11, 2016): Added the GBA patches. v1.0 (April 23, 2016): Initial release.