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There can be only one! Juego
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Parámetro Info
Consola: SNES
Juego Original: Final Fantasy III
Tipo: Bug Fix
Género: Role Playing
Modificaciones: GP
Creador: Imzogelmo
Fecha de creación: 05/10/2010
Última modificación: 01/30/2016
Parámetro Info
Nombre del archivo: Fix - There can be only one.7z
Téléchargements: 2
Requisitos: No-Header (SNES)
Versión: 1.1b
Clasificación:

Descripción de There can be only one!

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Información de There can be only one!

Title: There can be only one!
Authors: Lenophis, Imzogelmo
Version: v1.1b
Applies to: FF6us v1.0, FF6us v1.1, FF6j
Tested on: FF6us v1.0, FF6j

Contents: SNES - There can be only one Single-target - header.ips
          SNES - There can be only one Single-target - no header.ips
          SNES - There can be only one Multi-target 1 - header.ips
          SNES - There can be only one Multi-target 1 - no header.ips
          SNES - There can be only one Multi-target 2 - header.ips
          SNES - There can be only one Multi-target 2 - no header.ips
          SNES - Anti Single-target - header.ips
          SNES - Anti Single-target - no header.ips
          SNES - Anti Multi-target 1 - header.ips
          SNES - Anti Multi-target 1 - no header.ips
          SNES - Anti Multi-target 2 - header.ips
          SNES - Anti Multi-target 2 - no header.ips
          SFC - There can be only one Single-target - header.ips
          SFC - There can be only one Single-target - no header.ips
          SFC - There can be only one Multi-target 1 - header.ips
          SFC - There can be only one Multi-target 1 - no header.ips
          SFC - There can be only one Multi-target 2 - header.ips
          SFC - There can be only one Multi-target 2 - no header.ips
          SFC - Anti Single-target - header.ips
          SFC - Anti Single-target - no header.ips
          SFC - Anti Multi-target 1 - header.ips
          SFC - Anti Multi-target 1 - no header.ips
          SFC - Anti Multi-target 2 - header.ips
          SFC - Anti Multi-target 2 - no header.ips
          readme.txt
          runic_solo.asm
          runic_all_1.asm
          runic_all_2.asm
          C2.txt

ROM addresses: C2/352B - C2/35AC - US version
               C2/3526 - C2/35A7 - SFC version
               C2/657D - C2/6590 - Single target
               C2/657D - C2/65AA - Multi-target method 1
               C2/657D - C2/65B2 - Multi-target method 2

Urgency: Medium to high. Multiple bugs are at work this time.

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Description:

Runic is a bit of a gimmicky ability, but it has many, many flaws as well.

First, if multiple entities have Runic, and a single-target spell is used, all
Runic-able entities will try to absorb the spell. Every said entity will lose
Runic, regardless of whether they absorbed the spell or not.

Runic's MP absorbtion takes elements into account, making it possible to absorb
half, none, or even lose MP by raising the sword. This is obviously illogical.

Runic will be lost if the runicker has been put to sleep, frozen, killed,
petrified, stopped, or is hiding (via Jump or some other method) and a spell
that is Runic-able is cast.

Runic will also absorb MP even if no Runic-able weapon exists to do so, but that
has already been addressed by assassin. His fix is here:
http://assassin17.home.comcast.net/patches.htm#anchor14

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What this patch does:

Three fixes for this patch. First, if a runicker is incapable of absorbing the
spell due to some status ailments, Runic will no longer be lost because nothing
was done to lose it.

Second, if multiple runickers are available to absorb a spell, the patch you
choose depends on how the targets are picked.

Third, elemental properties are nullified, so any runicker will always absorb
the full brunt of the MP if targetted solo.

The anti patches effectively remove this patch.

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Which one do I use?!

That will depend on which you prefer. Do you want Runic to always pick one
target, regardless of the spell and number of targets? If so, single target
method is what you want.

Do you want Runic to spread if the spell allows it, regardless if the attack
was single-targetted or not? If so, use Multi-target method 1.

Do you want Runic to spread if the spell allows it, and if the spell was aimed
at multiple targets? If so, use Multi-target method 2.

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Updates:

v1.1b - May 10, 2010
       Multi-target method 1 was broken, because of a bad index on removing
       Runic status. Also took assassin's advice for more space optimization,
       which is reflected in Multi-target 1 and Multi-target 2.

       The Single-target patch went unchanged in this update.

v1.1a - May 07, 2010
       Added SFC patches, and did a better job of naming the anti patches. All
       patches optimized to use less space, though functionality has not
       changed. The anti patches for this version are not guaranteed to work
       with the v1.1 version, because fewer overall bytes are changed.

v1.1 - May 05, 2010
       Because there's no way for me to know how Square meant for this to be,
       the patch was updated to consider all realistic scenarios. Runic will
       allow multi-target spells to be absorbed by multiple runickers, if you
       so choose.

       If you used the v1.0 patch and wish to continue using the single-target
       method, you can disregard this update.

v1.0 - May 02, 2010
       Preliminary version

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Credits:

Terii Senshi & assassin - For writing the C2 bank disassembly.
assassin - Extra mention for bringing up the multi-target ability of the
 original function.