Parámetro | Info |
---|---|
Consola: | NES |
Juego Original: | Tetris |
Tipo: | Improvement |
Género: | Puzzle |
Modificaciones: | G,T,GP |
Creador: | Controllerhead |
Fecha de creación: | 09/01/2020 |
Última modificación: | 09/01/2020 |
Parámetro | Info |
---|---|
Nombre del archivo: | Tetris_Excel_v2.zip |
Téléchargements: | 44 |
Requisitos: | Interleaved w/Header (SNES) |
Versión: | 2.0ish |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Tetris Excel 2.0 - Game of Last Year Edition 2020 - Bill Moran AKA Controllerhead 8/31/20 or so probably 2.0 Features Include: * Hard Drop!!! Hell yeah * Pieces spawn faster 1.0 Features Include: * Improved Controls * Instant Screen Skip * Graphics Fixes * Textual Healing * And Many More! 2.0 Code Improvements: Ok, so i rewrote portions of the controller routine @ $0904 to make Hard Drop a thing. The ASM is gettin sharper man! I also reworked the staggered loading routine for the pieces, They now load in 5/6 frames instead of 15/16. Thats 'bout as fast as you can do it without missing NMI and crashing the game. 1.0 Code Improvements: 92b - 0F to 0C - left/right do not cancel fastfall while fastfalling 937 - 03 to 00 - fastfall will happen while holding left/right 93A - B5 to B6 - down always enables fastfall 93d - 0F to 0C - left/right do not cancel fastfall while fastfalling 94c - 0F to 0C - left/right do not cancel fastfall while fastfalling 9C4 - 29 to 09 - can move left/right while fastfalling 9C5 - 04 to 00 - can move left/right while fastfalling 9DD - 0A to 0F - makes left/right auto move every 1 frame, instead of 6 9E5 - 00 to 09 - makes left/right auto move after 8 frames, instead of 17 943 - 01 to 02 - piece fastfalls every 1 frame instead of 2 963 - 01 to 02 - piece fastfalls every 1 frame instead of 2 1805 - A5 to A9 - skip line clear animation (most of it) 1806 - 52 to 05 - skip line clear animation (most of it) 19C1 - F0 to 14 - skip game end animation instantly 2469 - 85 to EA - skip splash screen instantly 246A - C3 to EA - skip splash screen instantly 246E - A5 to A9 - default music choice is none (replaces splash screen timer wait code) 246F - C3 to 03 - default music choice is none (replaces splash screen timer wait code) 2470 - D0 to 85 - default music choice is none (replaces splash screen timer wait code) 2471 - F9 to C2 - default music choice is none (replaces splash screen timer wait code) 28OD - 85 to EA - skip type A high score celebration instantly 28OE - C3 to EA - skip type A high score celebration instantly 29BB - C5 to 0F - skip type A high score celebration instantly 29BF - C6 to 0F - skip type A high score celebration instantly * All Addresses are w/ iNes header, subtract #$10 (16) if no iNes header, or looking in debugger