Parámetro | Info |
---|---|
Consola: | SNES |
Juego Original: | Fire Emblem: Thracia 776 |
Tipo: | Addendum |
Género: | Strategy > Turn Based |
Modificaciones: | T |
Creador: | Miacis |
Fecha de creación: | 03/21/2020 |
Última modificación: | 04/14/2020 |
Parámetro | Info |
---|---|
Nombre del archivo: | Super Thracia English Menus.zip |
Téléchargements: | 71 |
Requisitos: | Header (SNES) |
Versión: | 1.2 |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
---------------------------------------------- Super Thracia English menu translation patch ---------------------------------------------- This is a menu translation of Super Thracia, a somewhat infamous Japanese romhack of Thracia 776 by a certain LIN◆LIN/XxX/gw. It translates all the menus, descriptions, names, classes, etc of the game, as well as all the chapter titles. The font displays are based on Zane Avernathy's Thracia 776 English Menu Translation. The UI changes are ported directly from my Lil' Manster project, and includes a number of QoL improvements, like a modern menu command order, FCM display on the profile, Crt display in battle, and extended description boxes. This also includes two minor Super Thracia fixes: - The first intro battle now shows Osian's name instead of Dagdar. - The Devil's Horn bonus to magic is now properly written in the "Stat bonus" slot, rather than the "Effectiveness" slot, where it did nothing. This patch must be applied to a headered Super Thracia ROM, specifically the V-ROM version, not NP. The rom is expanded, so some emulators are not compatible with Super Thracia's menu translation. Snes9x et bsnes work fine out of the box, and "ZSNES 8MB custom build" works just as well. --- Known Issues: --- - The Sound Room category and track names had to be sacrificed to make room for the longer item descriptions. - While the portraits and scripting of dialogue remain untouched, the contents of the dialogue will show a mix of Japanese and Latin characters. This is because we had to replace some Japanese characters, so chapter titles and objectives could be legible. If this bothers you and you wish to read the Japanese text, then I would suggest playing vanilla Super Thracia instead. - Similarly (but for different reasons), most boss quotes and some other pieces of dialogue will read out all the item descriptions. This does not cause any issue (just press B to skip it) and might be fixed in the future. - The Crimson Note tome softlocks the game if battle animations are Off. This was in regular ST and might be fixed in the future. - Battle backgrounds will sometimes break for the duration of a single frame. This happens at random and, to our knowledge, doesn't affect anything. This was in regular ST and we do not know how to fix it. ----- Thanks and Acknowledgments: ----- Original Super Thracia patch by LIN◆LIN/XxX/gw Based on Zane Avernathy's FE5 menu translation and compiled with his tools. All credit for the original game goes to Intelligent Systems and the wonderful development team they had. Project Leads: Miacis Ultimage Translation, Text insertion, Graphic Design: Miacis Programming, Datamining: Ultimage Playtesters: Advent Flamesiegmund Linguistic Support: Aggro Incarnate Balcerzak Feedback, Mental Support and Jeigans all-around: Aethin based Lexicon Rengor1997 Special Thanks: Ando, who made most of the English graphics for Thracia. HidoranBlaze, who helped insert Ando's graphics and authored the FCM display. 542◆ruo0tlxqPQ, who authored the Crit display in battle patch. ChimeraHardline for the small “SELECT†icon Finally, very special thanks to Zane Avernathy and HidoranBlaze for their incredible help in working out the tools.