Parámetro | Info |
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Consola: | SNES |
Juego Original: | Super Metroid |
Tipo: | Complete |
Género: | Action Adventure |
Modificaciones: | G,L,GP |
Creador: | Drewseph |
Fecha de creación: | 06/01/2006 |
Última modificación: | 10/29/2015 |
Parámetro | Info |
---|---|
Nombre del archivo: | Super_Metroid_Redesign_v2.1_FINAL.7z |
Téléchargements: | 729 |
Requisitos: | No-Header (SNES) |
Versión: | 2.1 FINAL |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
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Version 2.1 I swear this is the final FINAL one! -------------------------------------------------------------- Super Metroid: Redesign by Drewseph -------------------------------------------------------------- Fixes- Removed several annoying glitches when loading from save stations and not having the icon match up with x/y Made sure there are fewer problems upon trying to unmorph after springballing through a maze. Fixed a few small graphical issues in a couple of rooms. ************Important*************** The zip containing the patch is password protected. Please read the document to get the password to the zip, and also refer back to the document for any help. E-mail: [email protected] IRC channel: irc.metroid2002.com Room: #smr Updates: Once again many rooms have been tweaked a bit to offer better tile continuity. A few of the morphball passages have been fixed so hopefully its less frequent to get "stuck" in ball form after exiting. I made a few of the morphball passages a bit more obvious, specifically the passage to the left of norfair elevator. added slopes in certain lava pit of doom, so exiting is easier. Thank you for playing, Read on! Table of contents: -Introduction- -Installation- -New Features- -Troubleshooting- -Credits- -Introduction- ------------------------------------ Redesign started as an introduction for me (Drewseph) to SMILE and to learn what its uses and limitations were. I have always loved Super Metroid and have played it constantly since I was a teenager, in fact, I have been drawing up Metroid 1 maps since I was in kindergarten. This hack is simply a Re-telling of a classic game with drastic changes to the physics and the abilities gained during the adventure. In reality this hack has been scrapped and redone around 3 times in the past 2 years. It started with Re-tiling all of Crateria's rooms, and then rearranging all of Brinstar's door destinations.... Then Norfair, where for the first time I changed the room dimensions and door destinations. I had completed 3 whole areas when I finally realized a GOOD hack had to have NO rooms that could be distinguished from the original in any fashion. I then set out on remapping Brinstar and Norfair again until I discovered I could EXPAND every single room past the original size limitations. That's when I once again started over entirely with one goal in mind... Turn a 30-minute Adventure in to a 2-hour adventure. By this time a huge list of ideas and new abilities had come to mind. The physics had been changed, but needed the skill of a few very talented friends to make my vision come true... So now I give you Redesign; a Simple name, but clearly states my intentions for the hack, a COMPLETE Redesign of Super Metroid, while staying true to the story and atmosphere of the original. The zip file is pasworded so you can read this text before diving into the game. The password is: redesign_of_a_classic Thank you for playing my dream, even if you hate what I have done, at least you'll see a new original hack. -INSTALLATION- -------------------------------------------------------------- -Unzip Super_Metroid_Redesign.zip by using the correct password to get Super_Metroid_Redesign.ips -I used Winzip9.0, and win RAR to test unzipping, both worked. -Apply the ips patch directly to "Super Metroid (JU)" rom using lunar ips (http://fusoya.panicus.org/lips/index.html) or any other ips application (this is just the one i use) -Play -NEW FEATURES- -------------------------------------------------------------- -Physics Changes: Something that always bothered me has been the horribly slow falling speed in this game. Every time I jumped I felt like I was wasting time waiting to land on the ground. My reason for changing it is backed up by a Pirate data in Metroid Prime that states Zebes total mass nearly equivalent to Tallon VI. I also Favored changing the physics because in every SM hack I've played I get bored rather quickly because I already know everything there is. I know where I can wall jump, that I can bomb jump places, that I can easily get around this place by doing another thing. I have also modified bomb jumping to return to the fast falling speeds of M1 and Metroid Prime. Many tricks you knew in the original will need to be relearned which brings back that "unfamiliar" feeling of gameplay. THATS why I changed the physics. -New Items: There are 2 new major upgrades that Samus will need to complete her adventure. One of them is required, the other a simple weapons addition to enhance your fire power. Hi-Jump boots now come packaged with Spring-Ball. -Abilities: Wall jumping has become a bigger part in this hack. IF a wall is rocky and has a gripping surface then Samus will be able to wall jump off of it. However if the wall is a smooth pipe, or an algae covered seawall, then Samus won't be able to get ANY grip to jump from. A new technique that was Alien to SM has finally been added to the game as well, and you'll need to use it carefully if you wish to get all 100% items. -Troubleshooting- ------------------------------------------------------------- Q: I am using Zsnes and the game doesn't work/appears as a garbled mess. How do I get it to work? A: Zsnes 1.4x does not seem to support the game, however previous versions like 1.36 works, as will future versions of Zsnes. Q: I seem to be stuck in an area where it looks like I have to use the infinite bomb jump to get out, and it seems too difficult for me to do it. What do I do? A:The Infinite bomb jump is NEVER required to beat this hack, so if you find yourself doing this to get somewhere, you might want to turn around and get the item that you need. It is, however, nessicary to get 100% items. Q: Crateria seems rather dark and I can't see much. A: Adjust the settings on your monitor so it's brighter. It's an obvious solution, but some people (I am looking at you, Jigglysaint) may not get it right away. Q: It burns!!!! A: Just keep on running... -Credits- -------------------------------------------------------------- Project Leader/Level Design: -Drewseph- Main Programmer: -Kejardon- Additional Programmers: -Jathys- -Jman2050- -MathOnNapkins- Beta Testers: -Atma- -Dart-Zaidyer- -Insom- -Interdpth- -Jigglysaint- -Jman2050- -Kejardon- -------------------------------------------------------------- All trademarks and copyrights contained in this folder are owned by their respective trademark and copyright holders. Thanks nintendo for making such a great game!