Parámetro | Info |
---|---|
Consola: | SNES |
Juego Original: | Super Mario World |
Tipo: | Improvement |
Género: | Action > Platformer |
Modificaciones: | G,S,GP |
Creador: | NTI Productions |
Fecha de creación: | 06/29/2015 |
Última modificación: | 12/28/2017 |
Parámetro | Info |
---|---|
Nombre del archivo: | smw_msu1+.zip |
Téléchargements: | 355 |
Requisitos: | No-Header (SNES) |
Versión: | 1.5 |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
Super Mario World MSU-1(+) Version 1.5 ASM Written by Conn and improved by yoshifanatic and NTI Productions. Original MSU-1 patch: http://www.romhacking.net/hacks/2320/ This version of the MSU-1 enabling patch is intended to be a general enhancement to the Super Mario World, not only audio. Using FuSoYa's Lunar Magic and patches from SMWCentral.net, I was able to fix a lot of the oddities found in the SMW engine. The patch also adds a separate SFX music set for Player 2, so e.g.: Game Over song will play a diferent track when you are Luigi. Download a SFX and music PCM set here: https://1drv.ms/f/s!AtMUCmAL6x14hVmyYk0PYUmcguvk ============= = Changelog = ============= Version 1.5 -Multiple Overworld Songs patches added -Removed SA-1 support -Updated manifest format and removed xml mapping Version 1.1 -Fixed issue which commits some revisions of the SD2SNES flashcart -Fixed critical issue which prevents the music from getting started Version 1.0 -Public release ============ = Features = ============ The patch includes: -Multiple songs on Main Overworld -Separate GFX for Player 2, Luigi -Separate SFX sound for him too -General speed/performance enhancement to the SMW rom -A lot of bugfixes to the native glitches in the original game Note: If the SPC fallback is activated during music transition on Main Overworld, the multiple songs feature will be deactivated. ============== = Setting Up = ============== If using higan/nSide, make sure to copy the "Super Mario World_msu1.sfc" folder to your Super Famicom folder, then apply "smw_msu1.bps" to a clean unheadered rom, the patch works for both unheadered and headered though, but higan only plays unheadered roms. After that, copy a PCM set of files from any source to the same place where your rom is supposed to be. Emulators: https://byuu.org/emulation/higan/ https://github.com/hex-usr/nSide/releases If playing a SD2SNES flashcart, this one doesn't care if the rom has a header or not. Just make sure the patched rom, the "smw_msu1.msu" file and the PCM music set are in the same place, no other files are required than these ones mentioned. If using any bsnes v073 based emulator, .XML mapping is no longer supported, bsnes-plus removed this requirement, please use the latest development version: http://www.emucr.com/search/label/bsnes-plus?&max-results=16 I highly recommend FLIPS (http://www.smwcentral.net/?p=section&a=details&id=10347) for applying the patches. NOTE: The patched roms must be named "smw_msu1.sfc", no exceptions, unless you edit manually the manifest.bml file. How your folder should look like: ...Emulation\Super Famicom\Super Mario World_msu1.sfc\ .......manifest.bml .......smw_msu1.msu .......smw_msu1.sfc .......smw_msu1-1.pcm .......smw_msu1-2.pcm .......smw_msu1-3.pcm .......And so on..... That's all folks~ =========== = Patches = =========== Here it is a list of the patches used and their respective authors from SMWCentral: Extreme FastROM Addressing - Ersanio Quickrom - Alcaro SMW-Fix - MrCheeze Dark Room BG Fix - Roy Lava Fix - Roy Hurtfix - BMF54123 Carrying fixes - Romi Iggy Hair Fix - Mattrizzle Clear/Init Unused Ram - Maxx H:None BG Scroll Reset Patch - edit1754 Rollover Fix - Noobish Noobsicle P-Switch Jumping Fix - Chdata Darken Pause - ghettoyouth LC_LZ2 Decompression Optimizer - 33953YoShI, Ersanio, edit1754 Score+9 - Alcaro 69+83 fix - Alcaro Thwomp Face Flip - Alcaro Wait Replace - p4plus2 Sumo Brother Flame Fix - Roy, worldpeace Clear/Initialize Unused RAM - Alcaro No 1-UPS While On Vines - wiiqwertyuiop Better Random Number Generator - wiiqwertyuiop Star Music Fix Patch - Lui37 Magikoopa Palette Correction Patch - andy_k_250 Bob-omb cape fix - Alcaro NMI Fix - Kipernal Feather Autoscroll Freeze Fix - Romi Fixed Color Data NMI Optimizer - Ladida SMW Wiggler Bug Fix - zkip Fishin' Lakitu bug fix - Alcaro Separate Luigi Graphics - DiscoMan, Smallhacker Balloon Cloud Clipping Fix - lolcats439 Rope Fix 1 - Alcaro Rope Fix 2 - Alcaro Item Box Mushroom Priority Fix - Alcaro Spike Swim Fix - Alcaro Horizontal Scroll Fix - Alcaro Vertical Scroll Fix - Alcaro Walljump/Note Block Glitch Fix - lolcats439 Slope Pass Glitch Fix - lolcats439 Block Duplication Fix - lolcats439, Vitor Vilela on/off Layer 2 generator fix - GreenHammerBro Circle HDMA Fix - p4plus2 Ninji Ceiling Fix - Sonikku Tide Sprite Interaction Fix - Alcaro Time Up Fix - Alcaro Double Spinjump Antifail - Alcaro Piranha Plant Patch Fix - Chdata Fire-Spitting Jumping Piranha Plant SFX - Ersanio Invincible sprite death fix - Alcaro Goal Point Sprite Reward Fix - Ragey OW Music - smkdan ZSNES incompatibility notice - Alcaro ================================== = Luigi SFX Set & OW Music Patch = ================================== Like I said above, the patch enables alternative SFX tracks for Player 2 and multiple songs on Overworld, you can download an already compiled SFX set for Luigi here > http://1drv.ms/1L4aE0G < However, if you would like to make your own, take a look at the music index I set up: smw_msu1-1.pcm - Athletic smw_msu1-2.pcm - Overworld smw_msu1-3.pcm - Swimming smw_msu1-4.pcm - The Evil King Bowser - Unused in Game smw_msu1-5.pcm - Boss Battle smw_msu1-6.pcm - Underground smw_msu1-7.pcm - Haunted House smw_msu1-8.pcm - Fortress =============== Point of Interest =============== smw_msu1-9.pcm - Player Down (Mario) smw_msu1-10.pcm - Game Over (Mario) smw_msu1-11.pcm - Fortress Clear (Mario) smw_msu1-12.pcm - Course Clear (Mario) smw_msu1-13.pcm - Invincible / Starman (Mario) smw_msu1-14.pcm - P-Switch smw_msu1-15.pcm - Secret Exit! / Into Keyhole - Unused in Game smw_msu1-16.pcm - Secret Exit! / Into Keyhole (Mario) smw_msu1-17.pcm - Fade Out! / Zoom In (Mario) smw_msu1-18.pcm - Bonus Game smw_msu1-19.pcm - World Clear / Welcome! smw_msu1-20.pcm - Bonus Game Clear (Mario) smw_msu1-21.pcm - Egg is Rescued smw_msu1-22.pcm - The Evil King Bowser smw_msu1-23.pcm - Bowser Zoom Out smw_msu1-24.pcm - Bowser Zoom smw_msu1-25.pcm - Bowser's Last Attack smw_msu1-26.pcm - Bowser's Last Attack (Faster) smw_msu1-27.pcm - Bowser Defeated (Mario) smw_msu1-28.pcm - Princess Peach is Rescued (Mario) smw_msu1-29.pcm - The Evil King Bowser (Intro) smw_msu1-30.pcm - Title Screen smw_msu1-31.pcm - Wandering the Plains smw_msu1-32.pcm - Yoshi's Island smw_msu1-33.pcm - Vanilla Dome smw_msu1-34.pcm - Star Road smw_msu1-35.pcm - Forest of Illusion smw_msu1-36.pcm - Valley of Bowser smw_msu1-37.pcm - Bowser's Castle Emerges smw_msu1-38.pcm - Special World / Super Mario Bros. Remix smw_msu1-39.pcm - Staff Roll smw_msu1-40.pcm - The Yoshis are Home smw_msu1-41.pcm - Card List (Mario) =============== Extended Music Index =============== smw_msu1-42.pcm - Player Down (Luigi) smw_msu1-43.pcm - Game Over (Luigi) smw_msu1-44.pcm - Fortress Clear (Luigi) smw_msu1-45.pcm - Course Clear (Luigi) smw_msu1-46.pcm - Invincible / Starman (Luigi) smw_msu1-47.pcm - Butter Bridge (OW Music) smw_msu1-48.pcm - Soda Lake (OW Music) smw_msu1-49.pcm - Secret Exit! / Into Keyhole (Luigi) smw_msu1-50.pcm - Fade Out! / Zoom In (Luigi) smw_msu1-51.pcm - Cookie Mountain (OW Music) smw_msu1-52.pcm - Chocolate Island (OW Music) smw_msu1-53.pcm - Bonus Game Clear (Luigi) smw_msu1-54.pcm-59.pcm - Unused smw_msu1-60.pcm - Bowser Defeated (Luigi) smw_msu1-61.pcm - Princess Peach is Rescue (Luigi) smw_msu1-62.pcm-73.pcm - Unused smw_msu1-74.pcm - Card List (Luigi) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; The point of interest are the songs which will gain a plus of 33 to its index when Luigi is in play. You can just use my template to create your own PCM set or you can go to the ASM file attached to this download and make some changes in case you want to add more: -Look for the label "LuigiPlay:" in the ASM file. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; if !LuigiSFX LuigiPlay: PHA PHX STA !FreeRAM1 LDY $0DB3|!Base2 BEQ NoAlt LDX !FreeRAM1 LDA Luigi,x BNE NewMSUSet NoAlt: PLX PLA BRA AddL NewMSUSet: PLX PLA CLC ADC #$21 ; THIS adds 33 in decimal, change it to something else if you desire AddL: RTS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Choose what tracks will play different if Luigi is playing. Values: $00 - Don't change, $01 - Yes, change ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Luigi: db $00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$01,$01,$00,$00 ;\ 00-0F db $01,$01,$00,$00,$01,$00,$00,$00,$00,$00,$00,$01,$01,$00,$00,$00 ;| 10-1F db $00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00 ;| 20-29 db $00,$00,$00,$00,$00 ;/ 30-34 endif ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Following this routine, you can easily set which songs will receive alternative music when playing with Luigi. Customizing the Overworld songs is much more easier. You see, the songs played in my BPS patch are not limited only to those spots, basically, you can set a song to play in any place you want in the main map, with only a few limitations: -Look for the label "MusicTBL" in the ASM file. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MusicTBL: db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$2F,$2F,$2F,$33,$33,$33,$33 db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$2F,$2F,$33,$33,$33,$33,$33 db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$2F,$2F,$2F,$33,$33,$33,$33,$33 db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$30,$30,$1F,$1F,$33,$33,$33 db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$30,$30,$1F,$1F,$33,$33,$33 db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$30,$30,$1F,$1F,$33,$33,$33 db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$30,$30,$34,$34,$34,$34,$34,$34 db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$30,$30,$34,$34,$34,$34,$34,$34 db $1F,$1F,$1F,$1F,$1F,$1F,$34,$34,$30,$30,$34,$34,$34,$34,$34,$34 db $1F,$1F,$1F,$1F,$1F,$34,$34,$34,$34,$34,$34,$34,$34,$34,$34,$34 db $1F,$1F,$1F,$1F,$1F,$34,$34,$34,$34,$34,$34,$34,$34,$1F,$1F,$1F db $1F,$1F,$1F,$1F,$1F,$34,$34,$34,$34,$34,$34,$34,$34,$1F,$1F,$1F db $1F,$1F,$1F,$1F,$1F,$34,$34,$34,$34,$34,$34,$34,$1F,$1F,$1F,$1F db $1F,$1F,$1F,$1F,$1F,$34,$34,$34,$34,$34,$34,$34,$1F,$1F,$1F,$1F db $1F,$1F,$1F,$1F,$1F,$1F,$1F,$1F,$34,$34,$34,$34,$1F,$1F,$1F,$1F ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Each byte of this table correspond to a 32x32 block piece on the Main Overworld map. Open the rom on Lunar Magic for better orientation and make all the changes you need for your music set! =========== = Credits = =========== -All the guys from the =Patches= section, -Conn for conceiving this brilliant work, -yoshifanatic for his Hijack and the music bank switch logic, -p4plus2 for his Wait Replace patch which increases the emulator frame-rate and smkdan for the OW Music patch, both of them ships with the MSU-1 patch, -qwertymodo for his great Legend Of Zelda MSU-1 disassembly (and lol, this is another MSU-1 patch by Conn!!!!), -FuSoYa for allowing the SMWCentral community to grow up this far and... -byuu for everything! (and a big special thanks to Alcaro, since his name covers almost all the =Patches= section xp)