Parámetro | Info |
---|---|
Consola: | GEN |
Juego Original: | Shining Force II |
Tipo: | Complete |
Género: | Strategy > Turn Based |
Modificaciones: | G,T,GP,Other |
Creador: | Maeson |
Fecha de creación: | 01/11/2017 |
Última modificación: | 01/12/2017 |
Parámetro | Info |
---|---|
Nombre del archivo: | SFII Maeson.rar |
Téléchargements: | 98 |
Requisitos: | BIN Format (GEN) |
Versión: | 1.0 |
Clasificación: |
Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)
Note that the hack is incomplete but feel free to enjoy the hack as-is.
----------------------------------------------------------------- Shining Force 2 Maeson, Public Release 1.0 (Internal version 4.2) ----------------------------------------------------------------- Did you think I would learn to make smaller readmes? HAH! -------------------------------------- 0 - Credits -------------------------------------- 1 - Installation Process -------------------------------------- 2 - Hack Information -------------------------------------- 3 - Class List & Information -------------------------------------- 4 - Character information -------------------------------------- 5 - Character Stat comparison by Class -------------------------------------- 6 - Magic Information -------------------------------------- 7 - Equipment Information -------------------------------------- 8 - Other Changes -------------------------------------- 9 - Tips and miscelaneous things -------------------------------------- 10- Credits -------------------------------------- Note: This readme contains spoilers for names, characters and such. Please, if you haven't played Shining Force 2, have that in mind! ------------------ 0 - Credits ------------------ I feel the need to start this ridiculously long readme by thanking everyone that gave me the opportunity to make this hack. Thanks to Sega and Camelot for creating this series, and this game. Special Thanks to ALL the people from Shining Force Central, which include, but are not limited to: Obob, Drakonis Nightshade, BigNailCow, Sir Hedge, Colonel M, Space King, Stordath, and many more. Thanks, Shining Force Central, for your research, information, and tools like SF2Edit and The Caravan. This hack wouldn't exist without all their previous work, and I'll be always thankful for the time all of you put into your work. --------------------- 1 - Installation Process --------------------- Quite easy. You need to get yourself a BIN o MD format rom of Shining Force 2, NTSC-US version with this information: CRC-32: 4815E075 SHA-1 : 22DEFC2E8E6C1DBB20421B906796538725B3D893 MD-5 : 6473B1505334EF5620D13191C18251FE Once you have it, you have to choose one of the two patches. The difference between two is just one: The black color used in sprites and scenarios. You see, the game uses a tone of black that can look pretty bad in some TVs regardless of your configuration. That's why I changed it for another tone that isn't as annoying to look at, even more on LCDs, and the fact that some graphics for maps use it a bit too much does not help. If you want to use the less annoying black, use Patch Version 1. If you want to keep the original black, just use Patch Version 2. You can also change from one to the other without problems if you just want to check. You'll need a tool like LunarIPS for the IPS patch. Note: When you patch the ROM it will be expanded from 2MB to 4MB. It's completely normal. I've played this Hack with Kega Fusion on PC and Genesis Plus GX on my Wii. Honestly, I don't know much about Genesis emulators on PC (or other platforms), as Eke-Eke's Genesis Plux GX for Wii is absolutely fantastic and it's the one I've been using for years. Also, it's said to be very very accurate, and this hack works perfectly with it. You could check Retroarch's version of Genesis Plus for PC too. ------------------------ 2 - Hack Information ------------------------ Shining Force 2 is one of my favourite Sega Genesis games, and childhood games too. While I like the first game, this one made so many improvements that I was hooked as a kid and couldn't stop playing it. The music was great, the cast of characters was wacky and fun, and the gameplay while simple for the genre was fast paced and fun. Now, the main idea of this hack is to give the game a new spin. I want to keep enjoying this game, but I also wanted to make the gameplay a bit more "rich" to keep my interest, give it a bit more meat, for future playthroughs. Characters have been balanced (On a 20/20 basis) so there are no "useless" units. Characters like Kiwi or the already promoted characters are now as good to bring along with you as any other, and the classes themselves have been changed here and there, with new perks and now almost every class has a selection of spells to improve the versatilty and posibilities. Magic has suffered also a large list of changes, and now is quite more powerful in both, your hands, and your enemies', so you should be careful. Also, thanks to the stronger enemies, spells like Muddle, Dispel and Slow are a fair bit more useful. Equipment has been changed in some ways, and new accessories have been added to the game. Also, promotion related items have been reduced to one (a scroll named Secret Path) that can be bought after a certain point; and the dwarven forge offers rare weapons more easily, and also new items instead of outdated weapons. The dark enemy forces also are stronger and more dangerous, with higher HP, and stats, but also because of the improvements in magic and equipment. Also, many enemies bring special equipment to the battle that you can take to wear yourself, so take a look before each fight and defeat them with a character with inventory space! There are several graphic-related edits here and there, like Kiwi's promoted sprites, or the new accessories sprites. Also there has been some text editing to clean some engrishy (or simply horribly written) lines. There are other changes, like inserting the "search command" during battle to open chests. ---------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------- --------------------- 3 - Class List & Info --------------------- Here I'll put a fast description of the classes, as the Character section has much more information about each unit. Swordman/Hero ------------- A class exclusive to Bowie. This class has great stats all around and is able to learn Thunder and Fire spells, alongside the Egress spell (although it's not there from the beginning). ----------------------------------------------------------------------------------- Priest/Vicar/Master Monk ------------------------ Typical healers of any RPG. Rather fragile, and weak on Attack Power, but they have Blast spells to deal with enemies. Vicars are a direct improvement over Priests, while Master Monks transform the Priest into a mix of heal/warrior type of character, having worse supporting capabilities (because of lower MP), but giving them the ability to fight hand to hand, making them flexible characters. Characters will learn the same spells with either class. ----------------------------------------------------------------------------------- Knight/Paladin/Pegasus Knight ----------------------------- These are your first front line units These centaurs use spears and lances to fight, have higher defense than other standard classes, and they have great movement range. The promotions have several differences, for one, Paladins have higher defense and HP, and with proper use of Land Effect can tank rather well, but they lower Agility and horrible walking around some terrains, like sand. Paladins have some resistance to Ice attack and spells. Pegasus are more offensively oriented. They have lower Defense and less HP, but have higher Agility, more Attack, and can pass over obstacles or stay over water (or hold their position in the air). Pegasus have some resistance to Wind attack and spells. Their spells also differ from each other; Paladins having more supporting spells, while Pegasus having more offensive ones. For example: Paladins can increase the Defense of your allies, while Pegasus (Pegasuses? Nah... Pegasi?) can decrease the Defense of your enemies! ------------------------------------------------------------------------------------ Warrior/Gladiator/Baron/Red Baron ----------------------- Warriors are the other basic front line units. These are your typical axe wielding badasses. High HP, Attack and Defense, lower Agility. Once promotion arrives, you'll have to choose between Gladiator and Baron. Gladiators have higher Attack and Defense, and are more focused on offense. Their critical hits hurt far more than normal ones, and possess some resistance to Fire. They learn Dispel to defend themselves against mages, and Muddle and Katon for versatility. Barons (and Red Baron) have higher HP and Agility, and have support spells to make them more rounded fighters. They have higher chances for double attacks, and get their movement range improved by 1. Their spells are supporting ones, like Heal and Detox. They also get the rare Attack spell, which can't be used on themselves, but can buff other units! ------------------------------------------------------------------------------------- Mage/Wizard/sorcerer -------------------- Here come your crystal cannons! Mages are able to cast powerful attack and status-inflicting spells, although each promotion has their own spell list. Mage/Wizards have your typical elemental magic, plus a status-inflicting spell. They can't hit as hard as Sorcerers against single targets, but they are far better at dealing with groups of enemies. Wizards have more Agility than Sorcerers. Sorcerers have summon magic, which divides the damage done by the number of targets, so it's best to aim at single targets for very high damage. Sorcerers have superior Defense compared to Wizards. -------------------------------------------------------------------------------------- Thief/Ninja ----------- A class exclusive to Slade. Thief starts as a weak type of Warrior, but with enough training it will start to show some promise. But it's after promotion when this class shows its worth. As a Ninja, he possesses very high Agility, good Attack, adequate Defense and okay HP. It also has a high chance to do critical hits, and more powerful than normal ones, to make up for it's lower defensive stats. Also, he's the only character to be able to use Katanas, a very dangerous type of swords. He also learns Katon and Raijin, two elemental spells that add some offensive ranged options. Try to avoid sending him too far away from the other units, as he usually is a juicy target for the enemy AI. --------------------------------------------------------------------------------------- Tortoise/Monster ---------------- A class exclusive to Kiwi. This is one of those quirky classes. It has a very high Attack/Defense, while also having low HP and Agility. Once he promotes, Kiwi learns a line of Breath spells, with high offensive power, but also with high MP costs. This class resists Fire, and when promoted, also gets a small resistance to Lightning and his movement range becomes the best in the game (7 squares, ignoring almost any type of the field, but having the defensive bonus). Can be used as a bait-tank against physical enemies without worrying too much, but be careful with spells. Now this Bowser/Gamera mix is worth your time! -------------------------------------------------------------------------------------- Phoenix Kid/Phoenix ------------------- A class exclusive to Peter Phoenix is another hard hitting class, with very high attack and great stats all around. It's capable to learn Blaze and Blast spells, giving him a way to do ranged damage, and resurrects itself if he falls in battle. He's a simple yet reliable character. ------------------------------------------------------------------------------------- Archer/Sniper/Brass Gunner -------------------------- Archers are ranged units that attack with bows. They also have higher chances for Double Attacks. They are simple until promotion comes. Sniper and Brass Gunners have big differences: Snipers continue the ways of the bow and arrow, and are improved versions of archers. Their critical chances increase, and they learn status-relanted magic. They have okayish HP, and low Defense, but high Attack and Agility. Brass Gunners have archers jumping inside tanks that they ride to battle. They have high HP, Attack and Defense, but very low Speed and a Move of 4 (the lowsest of any playable class). They have high resistance to Fire attacks and spells. Sadly they have no magic, as being inside a vehicle would make a little too hard to fling spells... Basically, is a choice between being more maneuverable or being more resistant. ------------------------------------------------------------------------------------- Ranger/BowKnight ---------------- A class exclusive to May. Ranger is pretty much an Archer but with a Centaur race, with higher Defense and HP and lower Agility. Bowknight is a direct improvement from Ranger, with improved Critical and Double Attack chances. The spells this class and the Sniper learn are different. ------------------------------------------------------------------------------------ Birdman/Bird Battler -------------------- Birdmen are... well, humanoid birds. They are like alternate warriors. Birdmen have lower defense compared to other front line warriors, but are fast, pretty strong, and have a nice amount of MP to cast spells. Not only that, they fly, giving them high movement range (although not field cover bonus). They resist Wind spells and attacks, and learn Heal, Muddle and Blast spells. One curious thing about Birdmen is that in their base class have a move range of 7, but once they promote, its reduced to 6. Sounds sad, but that move range is compensated with the fact that after promotion they also start to receive Land Effect protection, making them much less squishier than in their pre-promoted class! ------------------------------------------------------------------------------------- Wolfman/Wolf Brawler -------------------- A class exclusive to Gerhalt. Wolfman is yet another weaponless class, but that doesn't matter, as he has very high attack power, and is well balanced in his other stats, with high HP and neat Defense and Agility. Once he promotes, his chances for counterattack enemy blows increases, and he's capable of poisoning enemies with a touch of his claws. This class also learns the Desoul spells, although it only has MP to cast it a couple of times at best, so you should think well before wasting them! ------------------------------------------------------------------------------------- Robot ----- A class exclusive to Zynk. Robot is similar to Wolfman, with the difference it's a little slower. To compensate that, his critical attacks are stronger than normal, and has some resistance to Lightning. Also, Zynk learns Raijin spells. -------------------------------------------------------------------------------------- Golem ----- A class exclusive to Claude. It has an outstanding amount of HP, and very high attack, like other weaponless units. It's very slow, though. Claude greatly resists Ice, and can stun enemies with his punches. Also has the best counterattack chance of the entire game, and both combined can result in a very neat bait trap. -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------- -------------- Character Info -------------- Bowie: Bowie is the hero of this game, and seeing how this is an S-RPG, that means that if he gets defeated, you get an instantaneous Game Over... Thankfully Bowie is not a push over! Well, he starts kinda fragile, but with a little training he can be a fantastic unit! I always liked how Bowie was able to learn the powerful Thunder spells, and now he learns the Fire line of spells too! This makes Bowie a mix of a Melee and a Mage, giving him enough variety to be useful in different situations. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 77.22 40.95 65.12 71.34 56.16 Hero Bowie ------------------------------------------------------------- Move: 6 Type: Mage ------------------------------------------------------------- Spells: ------------------------------------------------------------- Blaze - Lvl1 5 - Lvl2 12- Lvl3 24- Lvl4 39 Bolt - Lvl1 15- Lvl2 26- Lvl3 33- Lvl4 46 Egress- Lvl1 16- ------------------------------------------------------------- Special Traits ------------------------------------------------------------- Swordman: 25% Lightning Resistance Hero: 50% Lightning Resistance Incr. Double Attack Chance (1/16) Incr. Counter Attack Chance (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Sarah: Sarah is one of the first units you recruit, and probably you will like to have her around for most of the game (if not the entire game). Unlike the "female healer" cliche, she's kinda bossy and has some temper. As a Vicar, she is more resistant compared to the other characters. As a M.Monk, she has an edge in Strength and Agility over the others. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 60.45 75.10 40.88 65.76 55.54 HP/Def Vicar Sarah 65.89 60.44 62.84 53.11 65.48 Str/Agi MasterMonk Sarah ------------------------------------------------------------- Move: 5 Type: Priest ------------------------------------------------------------- Spells: ------------------------------------------------------------- Heal - Lvl1 1 - Lvl2 7 - Lvl3 22- Lvl4 40 Detox - Lvl1 4 - Lvl2 13- Lvl3 33- Lvl4 45 Blast - Lvl1 8- Lvl2 16- Lvl3 25- Lvl4 36 Slow - Lvl1 19- Lvl2 29- ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Priest: 25% Wind Resistance Vicar: 50% Wind Resistance Can cause Muddle by attacking Incr. Counter Attack Chance (1/16) M.Monk: 50% Wind Resistance Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/8) ------------------------------------------------------------- ------------------------------------------------------------- Chester: I ALWAYS hated mounted units in S-RPGs, because I feel that the horse (Or mount) is always the one that does most of the work, it's the one risking its life so a guy can go faster to wherever he wants so he can swing his weapon against another dude. For that reason I love knights in Shining Force: THEY ARE THE HORSES TOO! ...Err, anyway. Chester is your first Knight (being a friend of Bowie, of course). He's always there to help, and he'll become a good shield for your squishier units, while being able to dish out damage and support with some spells. Both as a Paladin and as a Pegasus, Chester has more defense than any other Knight. ------------------------------------------------------------ 20/20 Average Stats ------------------------------------------------------------ HP MP Att Def Agi 80,09 24,31 60,47 77,31 53,20 Defense Paladin Chester 72,38 27,78 66,42 64,38 64,46 Defense Pegasus Chester ------------------------------------------------------------ Move: 7 Type: Horse - Knight/Paladin Move: 7 Type: Float - Pegasus ------------------------------------------------------------- Spells: ------------------------------------------------------------ Paladin Heal - Lvl1 22- Lvl2 27- Lvl3 34 Detox- Lvl1 23- Lvl3 33 Boost- Lvl1 35 ------------------------------------------------------------ ------------------------------------------------------------ Pegasus Blast - Lvl1 22- Lvl2 25- Lvl3 30- Lvl4 40 Muddle- Lvl2 32 Slow - Lvl1 34 ------------------------------------------------------------ Special Traits: ------------------------------------------------------------ Knight: Incr. Counter Attack Chance (1/16) Paladin: Incr. Counter Attack Chance (1/8) Incr. Double Attack Chance (1/16) 25% Resistance Ice Pegasus: Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/8) 25% Wind Resistance ------------------------------------------------------------ ------------------------------------------------------------ Jaha: Just like the Knights are the horses, Warriors are dwarves! Except Jaha. Jaha is supposed to be a Hobbit! Jaha is the last of your original group of friends. Being a Warrior, his game is going on the front line and crush as many evil skulls as he can. Compared to the rest of the Warrior type of characters, Jaha has an edge on Strength. He's also the only Warrior you get for a long time, so make good use of him! ------------------------------------------------------------ 20/20 Average Stats ------------------------------------------------------------ HP MP Att Def Agi 75.14 27.05 73.46 66.39 43.22 Strength Gladiator Jaha 80.78 24.20 66.44 60.45 55.80 Strength Baron Jaha ------------------------------------------------------------ Move: 5 Type: Warrior - Warrior/Gladiator Move: 6 Type: Warrior - Baron ------------------------------------------------------------ Spells: ------------------------------------------------------------ Warrior/Gladiator Dispel - Lvl1 22 Muddle - Lvl1 23- Lvl2 32 Katon - Lvl1 24- Lvl2 34- Lvl3 41 ------------------------------------------------------------ Baron Heal - Lvl1 22- Lvl2 33 Detox - Lvl1 26- Lvl2 37 Sleep - Lvl1 30 Attack - Lvl1 35 ------------------------------------------------------------ Special Traits: ------------------------------------------------------------ Warrior: Incr. Counter Attack Chance (1/16) Gladiator: Incr. Counter Attack Chance (1/16) Incr. Critical Attack Damage (150%) 25% Fire Resistance Baron: Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/16) +1 Range of Movement ------------------------------------------------------------ ------------------------------------------------------------ Kazin: Kazin is your first Mage (If you don't count Bowie!). As in most cases, mages are squishy but very dangerous if used properly, even more in this mod as magic got some neat upgrades. He got some big changes. His selection of spells as a Mage/Wizard is more offensive, with the three elements, and Sleep. Kazin has the edge in Agility and MP compared to all the other mages in your force. ------------------------------------------------------------ 20/20 Average Stats ------------------------------------------------------------ HP MP Att Def Agi 60.75 85.36 40.46 45.50 67.70 MP/Agi Wizard Kazin 65.37 75.56 40.48 50.62 60.46 MP/Agi Sorcerer Kazin ------------------------------------------------------------ Move: 5 Type: Mage ------------------------------------------------------------ Spells: ------------------------------------------------------------ Mage/Wizard Blaze - Lvl1 1 - Lvl2 10- Lvl3 23- Lvl4 36 Freeze - Lvl1 7 - Lvl2 18- Lvl3 28- Lvl4 40 Bolt - Lvl1 13- Lvl2 31- Lvl3 43- Lvl4 47 Sleep - Lvl1 17 ------------------------------------------------------------ ------------------------------------------------------------ Sorcerer Dao - Lvl1 21- Lvl2 32 Apollo - Lvl1 24- Lvl2 36 Neptune - Lvl1 27- Lvl2 43 Atlas - Lvl1 40- Lvl2 48 ------------------------------------------------------------ Special Traits: ------------------------------------------------------------ Mage: 25% Fire, Water, Wind, Lightning Resistance Wizard: 50% Fire, Water, Wind, Lightning Resistance Sorcerer: 50% Fire, Water, Wind, Lightning Resistance ------------------------------------------------------------ ------------------------------------------------------------ Slade: Slade is a thief, a new class introduced in SF II. And continuing the Shining Force tradition of class and races, Slade is a humanoid rat. This guy starts fragile, but with patience and some levels, he'll pick up pace. And once he promotes, becomes a Ninja! It's worth the effort. The Thief class doesn't really steal anything, like in Final Fantasy, but it has more probabilities to do double attacks. As a Kid I always chose him in my team because he's the guy that started all the trouble. He should help with this mess, don't you think? ...In any case, I like him. ------------------------------------------------------------ 20/20 Average Stats ------------------------------------------------------------ HP MP Att Def Agi 61,27 36,90 62,10 56,91 76,14 Ninja ------------------------------------------------------------ Move: 6 Type: Warrior - Thief Move: 7 Type: Stealty - Ninja Spells: ------------------------------------------------------------ Ninja Katon - Lvl1 22- Lvl2 30- Lvl3 40 Raijin - Lvl1 26- Lvl2 35- Lvl3 44 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Thief: Ninja: Incr. Critical Attack Damage and Chance (150%, 1/8) Incr. Double Attack Chance (1/16) Incr. Counter Attack Chance (1/8) ------------------------------------------------------------- ------------------------------------------------------------- Kiwi: It's a turtle with a helmet! Kiwi has quite low HP for a front line warrior, but his gigantic defense will protect him from most physical attacks nicely. He also packs a punch, with pretty high attack power, and with the new accesories he can boost it a bit. When he promotes, he transforms into a Monster! After promotion Kiwi will develop some flame-throwing skills, which are a line of four spells with high power but also high MP costs. This little guy is the first missable character in the game! And he's always tired. ------------------------------------------------------------ 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 60.39 31.00 109.60 90.52 40.60 Monster Kiwi ------------------------------------------------------------- Move:5 Type: Stealthy - Tortoise Move:7 Type: Float - Monster ------------------------------------------------------------- Spells: ------------------------------------------------------------- Monster Kiwi Flame Breath - Lvl1 20 -Lvl2 27 -Lvl3 33 -Lvl4 40 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Tortoise: 25% Fire Resistance Monster: 50% Fire Resistance 25% Wind Resistance Incr. Counter Attack Chance (1/8) ------------------------------------------------------------- ------------------------------------------------------------- Peter: This character HAS to be inspired by the Ugly Duckling tale. Peter is a pretty damn good unit, and in the original game it was probably the most powerful guy you had, although now things should be a bit more balanced and Peter should stand out less. Peter will learn Fire and Wind based spells, for those moments where you need a ranged attack, or you don't want to send him too far (or heck, to take advantage of elemental weaknesses!). Also, being a phoenix, Peter is able to resurrect if he has been defeated in battle without going to a church! Pretty useful if someone gets a lucky shot against him. ------------------------------------------------------------ 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 76,93 32,46 111,16 60,44 60,34 Phoenix Peter ------------------------------------------------------------- Move: 6 Type: Float ------------------------------------------------------------- Spells: ------------------------------------------------------------- Phoenix kid/Phoenix Blaze - Lvl1 3 - Lvl2 12- Lvl3 28- Lvl4 40 Blast - Lvl1 7 - Lvl2 15- Lvl3 25- Lvl4 37 ------------------------------------------------------------- Special traits: ------------------------------------------------------------- Phoenix Kid: 25% Fire Resistance Auto-Resurrection after battle Phoenix: 50% Fire Resistance Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/16) Auto-Resurrection after battle ------------------------------------------------------------- ------------------------------------------------------------- May: May is a centaur archer, which means she has superior moving range compared to other ranged units, like archers/snipers. While she's not as fast as the elven archers, she's quite superior in defense, also has more HP than them. Lastly, thanks to the new spells her class learns, and the increased range of promoted-class bows, now she's more flexible. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 67.19 21.58 63.86 58.46 60.44 Balanced Bowknight May ------------------------------------------------------------- Move: 6 Type: Horse ------------------------------------------------------------ Spells: ------------------------------------------------------------- Ranger/Bowknight Sleep - Lvl1 15 Muddle - Lvl1 18- Lvl2 33 Detox - Lvl2 24 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Ranger: Incr. Double Attack Chance (1/16) Bowknight: Incr. Critical Attack Chance (1/8) Incr. Double Attack Chance (1/16) Incr. Counter Attack Chance (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Gerhalt: Gerhalt is a Wolfman! He doesn't need weapons to deal good damage.With high Attack Power, and nice Defense and Agility, he's a balanced unit. He has higher chances to counterattack and learns the Desoul line of spells, which can cause instant death, although he has very low MP. When he promotes, he's capable of poisoning with his claws! ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 80.36 23.48 108.34 60.01 65.72 Gerhalt Wolfman ------------------------------------------------------------- Move: 5 Type: Stealthy - Wolfman Move: 6 Type: Stealthy - Wolf Brawler ------------------------------------------------------------- Spells: ------------------------------------------------------------- Wolfman/Wolf Brawler Desoul - Lvl1 13- Lvl2 33 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Wolfman: Incr. Counter Attack Chance (1/16) Wolfman Brawler: Incr. Counter Attack Chance (1/8) incr. Double Attack Chance (1/16) Chance to cause Poison with attacks ------------------------------------------------------------- ------------------------------------------------------------- Luke: Luke is part of the Birdman race. They are characterized by the ability to fly and act as a more agile warrior type unit. Luke has pretty good Attack Power and Agility, and okay Defense. Also has a small selection of spells that improve his offensive and add a supporting side, while being able to heal himself makes him last a lot longer, and be able to scout with less worries. Compared to Skreech, Luke has superior HP and Agility. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 66.22 33.97 64.09 53.19 72.28 HP/Agility Bird Luke ------------------------------------------------------------- Move: 7 Type: Fly - Birdman Move: 6 Type: Float - Bird Battler ------------------------------------------------------------- Spells: ------------------------------------------------------------- Birdman/Bird Battler Blast - Lvl1 3 - Lvl2 8 - Lvl3 24- Lvl4 36 Muddle - Lvl1 11- Lvl2 33 Heal - Lvl1 19- Lvl2 28 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Birdman: 25% Wind Resistance Birdman Battler: 50% Wind Resistance Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Rohde: Rohde is a historian you met in your adventures, and is the guy that helps you with the caravan. His class is Brass Gunner, and he rides a tank to battle! Brass Gunners have high HP, Attack and Defense, but low Agility, have a Move of 4, and are the only class without any sort of spell to compensate those stats (and because you're on a TANK). Rohde himself has the highest HP and Defense of the Brass Gunners, but has the lowest speed too. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 75,48 0 70,10 75,48 40,85 HP/Def Brass Gunr Rohde ------------------------------------------------------------- Move: 4 Type: Brass Gunner ------------------------------------------------------------- Brass Gunners have no spells ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Brass Gunner: 50% Fire Resistance Incr. Counter Attack Chance (1/16) Incr. Critical Attack Damage (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Rick: Rick is a young centaur you met along the way. Rick possesses superior Agility compared to any other centaur, giving him the chance to be the fastest Paladin or Pegasus Knight. On the other hand, his defense isn't as high as the others, so the choice is yours if you want to maximize his strong point or give him a boost on defense by taking one promotion or the other. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 75,42 24,23 60,11 63,89 68,17 Agility Paladin Rick 70,37 26,99 66,45 52,29 77,37 Agility Pegasus Rick ------------------------------------------------------------- Move: 7 Type: Horse - Knight/Paladin Move: 7 Type: Float - Pegasus ------------------------------------------------------------- Spells: ------------------------------------------------------------ Paladin Heal - Lvl1 22- Lvl2 27- Lvl3 34 Detox- Lvl1 23- Lvl3 33 Boost- Lvl1 35 ------------------------------------------------------------ ------------------------------------------------------------ Pegasus Blast - Lvl1 22- Lvl2 25- Lvl3 30- Lvl4 40 Muddle- Lvl2 32 Slow - Lvl1 34 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Knight: Incr. Counter Attack Chance (1/16) Paladin: Incr. Counter Attack Chance (1/8) Incr. Double Attack Chance (1/16) 25% Resistance Ice Pegasus: Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/8) 25% Wind Resistance ------------------------------------------------------------- ------------------------------------------------------------- Elric: Elric is an elven archer. Archers in Shining Force are a little tricky to use as they are unable to attack to surrounding cells, and they rely on the range of their bows to deal with enemies. Elric has the edge on Agility over Janet, and has pretty good Attack Power, although he is fragile. But of course, he shouldn't be taking hits... When he promotes to Sniper, he starts to learn several spells that aid his main form of attack by limiting foes' movement and spells. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- Move: 5 - Type: Archer - Archer, Sniper Move: 4 - Tupe: Brass Gunner ------------------------------------------------------------- HP MP Att Def Agi 62.80 23.31 65.57 47.76 70.44 Agility Sniper Elric 70,36 XX 68,33 70,22 52,47 Agility Brass Gnr Elric ------------------------------------------------------------- Spells: ------------------------------------------------------------- Sniper Dispel - Lvl1 23 Slow - Lvl1 27- Lvl2 34 Sleep - Lvl1 30 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Archer: Incr. Double Attack Chance (1/16) Sniper: Incr. Critical Attack Chance (1/8) Incr. Double Attack Chance (1/16) Incr. Counter Attack Chance (1/16) Brass Gunner: 50% Fire Resistance Incr. Counter Attack Chance (1/16) Incr. Critical Attack Damage (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Eric: Here comes another lance-wielding centaur! Eric is the most offensively oriented Knight, as his Attack Power is the highest of them all. This comes at a cost, his Agility and Defense isn't as high as other Knights. He's one of the four characters that you can recruit in Creed's Mansion. If you don't choose him the first time, you can go back later to get him and the others! ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 76,28 24,90 67,65 70,36 55,38 Attack Paladin Eric 70,20 24,33 73,77 56,78 68,33 Attack Pegasus Eric ------------------------------------------------------------- Move: 7 Type: Horse - Knight/Paladin Move: 7 Type: Float - Pegasus ------------------------------------------------------------- Spells: ------------------------------------------------------------ Paladin Heal - Lvl1 22- Lvl2 27- Lvl3 34 Detox- Lvl1 23- Lvl3 33 Boost- Lvl1 35 ------------------------------------------------------------- Pegasus Blast - Lvl1 22- Lvl2 25- Lvl3 30- Lvl4 40 Muddle- Lvl2 32 Slow - Lvl1 34 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Knight: Incr. Counter Attack Chance (1/16) Paladin: Incr. Counter Attack Chance (1/8) Incr. Double Attack Chance (1/16) 25% Resistance Ice Pegasus: Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/8) 25% Wind Resistance ------------------------------------------------------------- ------------------------------------------------------------- Karna: Karna is a Priest, and one of the four characters you can recruit in Creed's Mansion. Depending on what promotion you give her, she will edge in one stat, either Agility or Defense, plus she has more MP than the other healers of the Force. She works well either way, so just go for whatever class you find more appealing. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 50.79 85.68 40.23 55.26 65.08 MP/Agi Vicar Karna 60,87 70,79 58,89 62,12 57,59 MP/Defense M.Monk Karna ------------------------------------------------------------- Move: 5 Type: Priest ------------------------------------------------------------- Spells: ------------------------------------------------------------- Priest/Vicar/Master Monk Heal - Lvl1 1 - Lvl2 5 - Lvl3 22 Blast - Lvl1 8 - Lvl2 16- Lvl3 26- Lvl4 37 Boost - Lvl1 12- Lvl2 30 Aura - Lvl1 31- Lvl2 38- Lvl3 46- Lvl4 55 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Priest: 25% Wind Resistance Vicar: 50% Wind Resistance Can cause Muddle by attacking Incr. Counter Attack Chance (1/16) M.Monk: 50% Wind Resistance Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/8) ------------------------------------------------------------- ------------------------------------------------------------- Randolf: And here we have the Dwarf! But... it has no beard. Of all the Warriors, Randolf has the highest defense in both promotions, and also shares the highest HP with Jaha. Because Gladiator and Baron have bigger differences now, you should choose wisely what promotion you want the most. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 75.70 26.24 66.40 72.82 43.24 Defense Gladiator Randolf 80.77 23.26 60.57 66.44 55.10 Defense Baron Randolf ------------------------------------------------------------- Move: 5 Type: Warrior - Warrior/Gladiator Move: 6 Type: Warrior - Baron ------------------------------------------------------------ Spells: ------------------------------------------------------------ Warrior/Gladiator Dispel - Lvl1 22 Muddle - Lvl1 23- Lvl2 32 Katon - Lvl1 24- Lvl2 34- Lvl3 41 ------------------------------------------------------------ Baron Heal - Lvl1 22- Lvl2 33 Detox - Lvl1 26- Lvl2 37 Sleep - Lvl1 30 Attack - Lvl1 35 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Warrior: Incr. Counter Attack Chance (1/16) Gladiator: Incr. Counter Attack Chance (1/16) Incr. Critical Attack Damage (150%) 25% Fire Resistance Baron: Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/16) +1 Range of Movement ------------------------------------------------------------- ------------------------------------------------------------- Tyrin: The last recruitable character from Creed's mansion. Tyrin is a Mage, and knows elemental magic plus the Desoul line of spells. Compared to the other mages, Tyrin is not as fast, and has a bit less MP, but on the other hand, he has a much higher Defense, comparable to even front line characters, and superior HP. Those traits make him less risky to command around the battlefield, and you could even use him to bait evil forces and whipe them out with a strong spell if you feel confident. Tyrin learns Freeze spells a bit faster than Kazin, but takes a bit longer for the others. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 71,36 75,56 40,48 61,84 50,61 HP/Def Wizard Tyrin 71,31 70,16 40,42 66,08 45,17 HP/Def Sorcerer Tyrin ------------------------------------------------------------- Move: 5 Type: Mage ------------------------------------------------------------ Spells: ------------------------------------------------------------- Mage/Wizard Blaze - Lvl1 1 - Lvl2 11- Lvl3 24- Lvl4 37 Freeze - Lvl1 5 - Lvl2 17- Lvl3 27- Lvl4 39 Bolt - Lvl1 16- Lvl2 33- Lvl3 43- Lvl4 50 Desoul - Lvl1 23- Lvl2 47 Sorcerer Dao - Lvl1 21- Lvl2 32 Apollo - Lvl1 23- Lvl2 36 Neptune- Lvl1 28- Lvl2 44 Atlas - Lvl1 40- Lvl2 47 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Mage: 25% Fire, Water, Wind, Lightning Resistance Wizard: 50% Fire, Water, Wind, Lightning Resistance Sorcerer: 50% Fire, Water, Wind, Lightning Resistance ------------------------------------------------------------- ------------------------------------------------------------- Higins: Higgins is a Paladin, thus meaning that he's the first unit to be recruited that's already promoted. Compared to the other Paladins, Higins is the balanced one; he doesn't have the edge in any stat, but that also means that Higins doesn't have an inferior stat. That said, he has a few HP points more. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 77,50 23,02 62,11 69,24 57,80 Balanced Paladin Higins ------------------------------------------------------------- Move: 7 Type: Horse ------------------------------------------------------------- Spells: ------------------------------------------------------------- Paladin Heal - Lvl1 22- Lvl2 27- Lvl3 34 Detox- Lvl1 23- Lvl3 33 Boost- Lvl1 35 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Paladin: Incr. Counter Attack Chance (1/8) Incr. Double Attack Chance (1/16) 25% Resistance Ice ------------------------------------------------------------- ------------------------------------------------------------- Skreech: Skreech is the other Birdman of this game, and he's an optional character you could miss and not even notice you did. Compared to Luke, he is more offensively oriented, with higher Attack Power and MP to cast more spells. the higher MP also means he can support others with Heal for longer. On the other hand, he's slower and has less HP. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 60.22 40.84 67.16 53.20 69.89 MP/Strength Bird Skreech ------------------------------------------------------------- Move: 6 Type: Float - Bird Battler ------------------------------------------------------------- Spells: ------------------------------------------------------------- Blast - Lvl1 3 - Lvl2 8 - Lvl3 24- Lvl4 36 Muddle - Lvl1 11- Lvl2 33 Heal - Lvl1 19- Lvl2 28 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Birdman: 25% Wind Resistance Birdman Battler: 50% Wind Resistance Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Janet: Janet is the second elven Archer of the game. Also, she's in a relationship with Elric and joins the Force to fight alongside him. Compared to her lover, she has higher Attack Power but lower speed, while in the other stats are pretty similar. She's also the strongest Brass Gunner in the game, although promoting into Brass Gunner means no spells, so choose wisely! ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 63.14 23.39 70.48 47.42 65.26 Attack Sniper Janet 70,83 XX 75,89 70,07 45,28 Attack Brass Gunr Janet ------------------------------------------------------------- Move: 5 Type: Archer - Archer, Sniper Move: 4 Type: Brass Gunner ------------------------------------------------------------- Spells: ------------------------------------------------------------- Sniper Dispel - Lvl1 23 Slow - Lvl1 27- Lvl2 34 Sleep - Lvl1 30 ------------------------------------------------------------- Archer: Incr. Double Attack Chance (1/16) Sniper: Incr. Critical Attack Chance (1/8) Incr. Double Attack Chance (1/16) Incr. Counter Attack Chance (1/16) Brass Gunner: 50% Fire Resistance Incr. Counter Attack Chance (1/16) Incr. Critical Attack Damage (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Taya: She's a Sorcerer! This class loses their Mage spells and instead learns a series of summoning spells. Summon spells act in a different way compared to other offensive magic, the base damage they do is divided by the number of targets, so you may want to aim single enemies for full damage. Taya is the balanced Sorcerer of the game. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 68.60 72.65 40.58 55.48 55.43 Balanced Sorcerer Taya ------------------------------------------------------------- Move: 5 Type: Mage ------------------------------------------------------------ Spells: ------------------------------------------------------------- Dao - Lvl1 21- Lvl2 32 Apollo - Lvl1 24- Lvl2 36 Neptune - Lvl1 27- Lvl2 42 Atlas - Lvl1 40- Lvl2 46 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Sorcerer: 50% Fire, Water, Wind, Lightning Resistance ------------------------------------------------------------- ------------------------------------------------------------- Frayja: Frayja joins the force as a Vicar... Thankfully, because the Master Monk clothes would make him awkward as hell... Vicars are, simply put, improved Priests. Frayja himself excels at HP and MP, while his other stats are a little lower. He learns a good variety of spells and Vicars can cause the status Muddle to their enemies by attacking. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 75,42 80,20 36,46 50,06 50,52 HP/MP Vicar Frayja ------------------------------------------------------------- Move: 5 Type: Priest ------------------------------------------------------------- Vicar Heal - Lvl1 1 - Lvl2 10- Lvl3 50- Lvl4 58 Detox - Lvl1 5 - Lvl2 14- Lvl3 34- Lvl4 42 Attack - Lvl1 41 Aura - Lvl1 30- Lvl2 38- Lvl3 44- Lvl4 60 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Vicar: 50% Wind Resistance Can cause Muddle by attacking Incr. Counter Attack Chance (1/16) ------------------------------------------------------------- ------------------------------------------------------------- Jaro: Jaro is the last Centaur that joins your force, and it also happens to be a promoted Pegasus Knight. Being a Pegasus, he's not as resistant as a he could be by being a Paladin, but he has much better movement range and superior Attack Power. Jaro is the balanced Pegasus of the game, and as such, he hasn't weak stats, but also isn't the strongest in any. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 70,51 26,95 67,36 59,34 70,76 Balance Pegasus Jaro ------------------------------------------------------------- Move: 7 Type: Float - Pegasus ------------------------------------------------------------- Spells: ------------------------------------------------------------- Pegasus Blast - Lvl1 22- Lvl2 25- Lvl3 30- Lvl4 40 Muddle - Lvl2 32 Slow - Lvl1 34 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Pegasus: Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/8) 25% Wind Resistance ------------------------------------------------------------- ------------------------------------------------------------- Gyan: At long last, we have a dwarf... WITH A BEARD! Gyan joins promoted as a Gladiator, and he's pretty curious. Unlike his companions, his HP and Defense are a little lower, but his Agility is far superior, so he'll get to act more often, and he may avoid an enemy getting a turn over him, which is always nice. ------------------------------------------------------------- HP MP Att Def Agi 70,92 26,30 70,74 62,20 55,99 Agility Gladiator Gyan ------------------------------------------------------------- Move: 5 Type: Warrior - Warrior/Gladiator ------------------------------------------------------------ Dispel - Lvl1 22 Muddle - Lvl1 23- Lvl2 32 Katon - Lvl1 24- Lvl2 34- Lvl3 41 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Gladiator: Incr. Counter Attack Chance (1/16) Incr. Critical Attack Damage (150%) 25% Fire Resistance ------------------------------------------------------------- ------------------------------------------------------------- Sheela: Sheela joins already promoted to Master Monk. Sheela has the highest HP of the avaiable Master Monks, and the other stats are well balanced. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 74,54 50,22 60,13 57,53 60,59 HP/Balanced M.Mnk Sheela ------------------------------------------------------------- Move: 5 Type: Priest ------------------------------------------------------------- Spells: ------------------------------------------------------------- Heal - Lvl1 1 - Lvl2 5 - Lvl3 37- Lvl4 48 Blast - Lvl1 7 - Lvl2 18- Lvl3 36- Lvl4 44 Boost - Lvl1 20- Lvl2 41 Muddle - Lvl1 11- Lvl2 33 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- M.Monk: 50% Wind Resistance Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/8) ------------------------------------------------------------- ------------------------------------------------------------- Zynk: Zynk is a Mechanical Soldier and his class is Robot. He (It?) is similar to other "creature" like units, he can't use weapons, but that's not much of a problem because Zynk's stats are pretty good, with high Attack Power. He takes less damage from lightning attacks, and his critical attacks hit harder than other characters. Also, learns the Raijin spells. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 73,58 32,15 109,08 60,56 60,46 Robot Zynk ------------------------------------------------------------- Move: 5 Type: Float Spells: ------------------------------------------------------------- Raijin - Lvl1 1 - lvl2 30- Lvl3 38 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Robot: Incr. Critical Attack Damage (150%) Incr. Counter Attack Chance (1/16) 25% Lightning Resistance ------------------------------------------------------------- ------------------------------------------------------------- Chaz: Chaz is the last mage-type unit, and he promoted to Wizard. Compared to the others, Chaz is balanced in his stats. Also you have to love the long hair and the mustache. ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 65.46 80.25 40.54 50.74 60.19 Balanced Wizard Chaz ------------------------------------------------------------- Move: 5 Type: Mage ------------------------------------------------------------- Spells: ------------------------------------------------------------- Blaze - Lvl1 1 - Lvl2 11- Lvl3 33- Lvl4 42 Freeze - Lvl1 6 - Lvl2 26- Lvl3 37- Lvl4 48 Bolt - Lvl1 16- Lvl2 33- Lvl3 44- Lvl4 50 Dispel - Lvl1 22 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Wizard: 50% Fire, Water, Wind, Lightning Resistance ------------------------------------------------------------- ------------------------------------------------------------- Lemon: After seeing him in several ocasions, he will end joining you. Lemon is a Baron, and he's the fastest one. Compared to Gladiators, Barons have higher HP and Agility and their spells are more guided to support roles. Lemon, just like Peter, will revive after falling in a battle! ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 80.66 24.22 62.40 62.78 60.20 Agility Baron Lemon ------------------------------------------------------------- Move: 6 Type: Warrior - Red Baron ------------------------------------------------------------ Spells: ------------------------------------------------------------- Baron Heal - Lvl1 22- Lvl2 33 Detox - Lvl1 26- Lvl2 37 Sleep - Lvl1 30 Attack - Lvl1 35 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Baron: Incr. Counter Attack Chance (1/16) Incr. Double Attack Chance (1/16) +1 Range of Movement ------------------------------------------------------------- ------------------------------------------------------------- Claude: Claude is a Golem, and the last secret character. Being a Golem, he's really, really slow, but has godly amounts of HP, high Attack and good Defense. He's great to send in the front line and act as a bait, even more when he has an outstanding 25% of counter attack enemy blows, and he can even stun them! ------------------------------------------------------------- 20/20 Average Stats ------------------------------------------------------------- HP MP Att Def Agi 105.62 14.22 108.33 65.42 40.22 Golem Claude ------------------------------------------------------------- Move: 5 Type: Warrior ------------------------------------------------------------- Spells: ------------------------------------------------------------- Golem: Boost Lv1- 1 ------------------------------------------------------------- Special Traits: ------------------------------------------------------------- Golem: 50% Ice Resistance Stun Chance Incr. Counter Attack Chance (1/4) ------------------------------------------------------------- ------------------------------------------------------------- ---------- Stat Chart ---------- If you want to take a quick look and compare the different units this will be much faster. ----+ Hero| ----------------------------------. HP MP Att Def Agi \------------------------- 77.22 40.95 65.12 71.34 56.16 Hero Bowie ------------------------------------------------------------- ------+ Vicars| ------------------------------------------------------------- HP MP Att Def Agi 60.45 75.10 40.88 65.76 55.54 HP/Def Vicar Sarah 50.79 85.68 40.23 55.26 65.08 MP/Agi Vicar Karna 75,42 80,20 36,46 50,06 50,52 HP/MP Vicar Frayja ------------------------------------------------------------- ------------+ Master Monks| ----------------------------------. HP MP Att Def Agi \------------------------ 65.89 60.44 62.84 53.11 65.48 Str/Agi M.Mnk Sarah 60,87 70,79 58,89 62,12 57,59 MP/Defense M.Mnk Karna 74,54 50,22 60,13 57,53 60,59 HP/Balance M.Mnk Sheela ------------------------------------------------------------ --------+ Paladins| ----------------------------------. HP MP Att Def Agi \------------------------ 80,09 24,31 60,47 77,31 53,20 Defense Paladin Chester 77,62 24,23 60,09 65,52 68,11 Agility Paladin Rick 76,28 24,90 67,65 70,36 55,38 Attack Paladin Eric 79,37 23,04 62,26 70,69 57,75 Balance Paladin Higins ------------------------------------------------------------ ---------------+ Pegasus Knights| ----------------------------------. HP MP Att Def Agi \------------------------ 72,38 27,78 66,42 64,38 64,46 Defense Pegasus Chester 70,33 26,95 63,53 52,68 77,10 Agility Pegasus Rick 70,20 24,33 73,77 56,78 68,33 Attack Pegasus Eric 70,51 26,95 67,36 59,34 70,76 Balance Pegasus Jaro ------------------------------------------------------------ ----------+ Gladiators| ----------------------------------. HP MP Att Def Agi \------------------------ 75.14 27.05 73.46 66.39 43.22 Strength Gladiator Jaha 75.70 26.24 66.40 72.82 43.24 Defense Glad. Randolf 70,92 26,30 70,74 62,20 55,99 Agility Gladiator Gyan ------------------------------------------------------------ ----------------+ Barons/Red Baron| ----------------------------------. HP MP Att Def Agi \------------------------ 80.78 24.20 66.44 60.45 55.80 Strength Baron Jaha 80.77 23.26 60.57 66.44 55.10 Defense Baron Randolf 80.66 24.22 62.40 62.78 60.20 Agility Baron Lemon ------------------------------------------------------------ -------+ Wizards| ----------------------------------. HP MP Att Def Agi \------------------------ 60.75 85.36 40.46 45.50 67.70 MP/Agi Wizard Kazin 71,36 75,56 40,48 61,84 50,61 HP/Def Wizard Tyrin 65.46 80.25 40.54 50.74 60.19 Balance Wizard Chaz ------------------------------------------------------------ ---------+ Sorcerers| ----------------------------------. HP MP Att Def Agi \------------------------ 65.37 75.56 40.48 50.62 60.46 MP/Agi Sorcerer Kazin 71,31 70,16 40,42 66,08 45,17 HP/Def Sorcerer Tyrin 68.60 72.65 40.58 55.48 55.43 Balance Sorcerer Taya ------------------------------------------------------------ ----------------------------------. HP MP Att Def Agi \------------------------ 67.19 21.58 63.86 58.46 60.44 Balanced Bowknight May 62.80 23.31 65.57 47.76 70.44 Agility Sniper Elric 63.14 23.39 70.48 47.42 65.26 Attack Sniper Janet ------------------------------------------------------------ -------------+ Brass Gunners| ----------------------------------. HP MP Att Def Agi \------------------------ 75,48 XX 70,10 75,48 40,85 HP/Def Brass Gnr Rohde 70,36 XX 68,33 70,22 52,47 Agility Brass Gnr Elric 70,83 XX 75,89 70,07 45,28 Attack Brass Gnr Janet ------------------------------------------------------------ -------------+ Bird Battlers| ----------------------------------. HP MP Att Def Agi \------------------------ 66.22 33.97 64.09 53.19 72.28 HP/Agi Bird B. Luke 60.22 40.84 67.16 53.20 69.89 MP/Str Bird B. Skreech ------------------------------------------------------------ -----+ Ninja| ----------------------------------. HP MP Att Def Agi \------------------------ 61,27 36,90 62,10 56,91 76,14 Ninja Slade ------------------------------------------------------------ ----------------+ Weaponless Units| ----------------------------------. HP MP Att Def Agi \------------------------ 60.39 31.00 108.60 90.52 40.60 Monster Kiwi 76,93 32,46 111,16 60,44 60,34 Phoenix Peter 80.36 23.48 108.34 60.01 65.72 Wolfman Gerhalt 73,58 32,15 109,08 60,56 60,46 Robot Zynk 105.62 14.22 108.33 65.42 40.22 Golem Claude ------------------------------------------------------------- ------------------------------------------------