Descargar Regen Power-up Patch ROM Hack

Regen Power-up Patch Juego
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Parámetro Info
Consola: SNES
Juego Original: Final Fantasy II
Tipo: Improvement
Género: Role Playing
Modificaciones: GP
Creador: Phoenix Hacks
Fecha de creación: 04/12/2008
Última modificación: 01/08/2016
Parámetro Info
Nombre del archivo: RegenPower-upPatch.zip
Téléchargements: 14
Requisitos: Header (SNES)
Versión: 1.0
Clasificación:

Descripción de Regen Power-up Patch

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Información de Regen Power-up Patch

============================================================
  FF2/4 Regen Power-up Patch		  by Phoenix Hacks
						 3/31/2008
============================================================

This zip file includes two IPS patches. The one titled
"Regen Power-up.ips" is for FF4j, and increases the HP
recovery by FuSoYa's Regen command to 255 HP per phase.

The second file, titled "Regen Power-up + Commands.ips",
also increases the HP recovery by FuSoYa's Regen, but
is intended for the FF2us ROM version 1.0. Since this (and
other) commands were dummied out of this version, this patch
restores those commands and their battle messages, too.
I used the FF4A command names.

The data changed to increase the HP recovery amount is
only one byte. Difficult to find, but an easy fix once
you know where to look. If you'd like to tweak the command
to your own liking, the offset location in the ROM is:

FF2us 1.0	FF2us 1.1	FF4j	Data	Use
---------	---------	-----	----	-------
1E5E9		1E5FE		1E601	0A	This is amount restored each
						phase of Regen

You can also change the command so that it restores 10
HP like usual, but FuSoYa isn't frozen and the HP
recovery continues for the duration of the battle. To
do this, change the following data:

FF2us 1.0	FF2us 1.1	FF4j	Data	Use
---------	---------	-----	----	-------
1E601		1E616		1E619	0C	Change this to 01
1E60F		1E624		1E627	08	Change this to 00