Descargar Lufia & the Fortress of Doom Restored ROM Hack

Lufia & the Fortress of Doom Restored Juego
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Parámetro Info
Consola: SNES
Juego Original: Lufia & the Fortress of Doom
Tipo: Improvement
Género: Role Playing
Modificaciones: G,T,GP
Creador: vivify93
Fecha de creación: 10/20/2016
Última modificación: 03/29/2019
Parámetro Info
Nombre del archivo: LtFoD_Restored_v2-4-1.zip
Téléchargements: 134
Requisitos: Header (SNES)
Versión: 2.4.1
Clasificación:

Descripción de Lufia & the Fortress of Doom Restored

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Información de Lufia & the Fortress of Doom Restored

                                Lufia & the Fortress of Doom Restored
                                        v2.4.1 (Sep 21 2018)

====================================================================================================
Disclaimer
==========
- No ownership is claimed by vivify93 over Lufia & the Fortress of Doom or the franchise from which
  it originates.

- Apply this patch only to a headered "Lufia & the Fortress of Doom (U) [!].smc".

- Send bug reports to vivify93 via PM on ROMhacking.net, or by posting in this project's topic in
  RHDN's Personal Projects board.

- If a modder wishes to use this in their project, they are asked to please credit vivify93.

- Players are encouraged to keep a backup of their original ROM or project in case an error occurs.


The first Lufia title makes many puzzling or unclear choices for terms, such as "Dead" being the
name of the revival spell. After Artemis finished Frue Lufia's first major script revision, I took
it upon myself to fix up Lufia & the Fortress of Doom.

D had already attempted a "decensorship" mod, which restored censored NPC sprites and alcohol
references, but he also altered several character names to reflect their Japanese equivalents. Thus,
Lufia & the Fortress of Doom Restored is based off of Lufia: Decensored, reverting names and terms
that didn't conform to English Lufia canon. I take no credit for the doubtlessly difficult sprite
restoration and dialogue alteration.


There are 2 patches contained in this archive. Choose 1 of the following.

- LtFoD_Restored_v2-4-1 (Default and recommended patch):
   Features a new 8x8 menu font--the one used in Lufia II, but with some small revisions. Also edits
   the 8x16 dialogue font a little.

- LtFoD_Restored_VANILLA-FONT_v2-4-1:
   Features a slightly modified version of the original 8x8 menu font, and reverts changes made to
   the 8x16 dialogue font.

If you're unsure of which patch to choose, check the Screenshots folder.
====================================================================================================

====================================================================================================
Overview
========
- Based off of D AKA CinnamonPirate's Lufia Decensored patch to restore alcoholic references, the
  priests, the bunny girls, and various equipment names. Also tidies up an infamous line spoken by a
  villain. Some names were reverted from Decensored to conform to Natsume's 3 Lufia localizations.

- Uses Lufia & the Fortress of Doom Multi-Editor to speed up character movement on the world map and
  in dungeons, as well as vehicle movement speed. (Editor by JCE3000GT; Sweet Water and Foul Water
  expiration notice fixes credit to rainponcho)

- Restores item descriptions from the Japanese release, expanding the ROM to 1.50 MB! (Credit to
  rainponcho for creating the text insertion tool and expanding the ROM)

- Various menu texts are made consistent with the rest of the Lufia trilogy, as per Frue Lufia's
  standard.

- Some dialogue was cleaned up to fix later Lufia games' references to Lufia & the Fortress of Doom.

- The beeping noise during spoken dialogue now also plays on the "Fast" message speed, like in the
  Japanese original. (Credit to rainponcho)

- Crosses are restored to church interiors. (Credit to rainponcho)

- The final boss' battle script has been restored to its original! (Credit to rainponcho)

- Lufia and Selan can now equip the Zircon Rod, Zircon Robe, Zircon Wrist, and Zircon Beret.

- Selan begins the prologue equipped with the Zircon Rod and Zircon Robe, instead of the Silver Rod
  and Silver Robe.

- Artea starts the prologue equipped with the Mach Heels instead of the Cat Heels.

- Optionally, the 8x8 menu font was replaced with a slightly modified version of Lufia II's, and the
  8x16 font was cleaned up a little.
====================================================================================================

====================================================================================================
Changelog
=========
v2.4.1
- Small technical problem fixed. The header of the base ROM and my output ROM didn't match, which
  would result in start-up issues if the player tried to remove the header from the IPS with
  IPSbehead, and apply it to an unheadered ROM. Both base and output ROM headers now match.

v2.4
- The Charred Newt description erroneously stated that it restored MP, when it doesn't. Fixed.

- Updated the forward-slash in the 8x16 dialogue fonts in both patches.

- Changed the names of the elemental rings so they match with Frue Lufia.
(Flash Ring > Bolt Ring
 Flame Ring > Spark Ring   > Fire Ring
 Water Ring > Droplet Ring > Water Ring
 Blast Ring > Bang Ring    > Bomb Ring
 Frost Ring > Gale Ring    > Ice Ring)

- Repaired the checksum of the patched ROM.

v2.3a Readme / v2.3 Patch
- No changes to the actual mod; only documentation was updated.

v2.3
- Was able to change the names of the HP+ and Strength+ potions to be more sensible in the dialogue,
  so I changed it in the menu too.
(Great Potion > Power Source
 Power Potion > Life Source)

- The 5 Potions Egg Dragon wish now tells you it will grant, among other things, a "Spell Source"
  rather than a "Magic Potion".

- The ROM no longer becomes unheadered after patching.

- There are now two patches: one for the original menu font, and one for the new menu font.

v2.2
- Minor typo fixes and one enemy name change.
(Mud Man    > Noveaux > Nouveaux
 Plum Cider > Liquor  > Liqueur
 Eye Curse  > Wormeye > Doom Eye)

v2.1
- Corrected some self-induced typos in the item descriptions.

- Changed the name of the mode where you get quadruple experience and gold, as well as the name of
  the selection for starting a new game.
(Initial > Start
 Try Again > Retry)

v2.0
- Restored the crosses to Ruan's church. (Credit to rainponcho)

- Your party now no longer reverts to the old, slow walking speed when stepping off a vehicle.
  (Credit to rainponcho)

- Sweet Water and Foul Water can no longer expire in towns, but fast walking speed is still
  maintained! (Credit to rainponcho)

- Restored the item descriptions from Estpolis Denki! Press the X Button while the cursor is pointing
  to an item to receive the item's description. As I don't know Japanese, I pulled many descriptions
  from Frue Lufia and Crysta_Blade's item translations from the Japanese version of Lufia: The
  Legend Returns. I also had to make up descriptions for a good chunk of them. (Credit to rainponcho
  for creating the text insertion tool)

- As a result of the previous two above, the ROM has been expanded from 1 MB to 1.50 MB. (Credit to
  rainponcho)

- Thanks to rainponcho's efforts in completing this mod, I feel it's gone beyond the scope of a
  "text cleanup" and thus has been renamed Lufia & the Fortress of Doom: Restored.

v1.0
- The crosses that were in Estpolis Denki's churches have been restored! (Credit to rainponcho)

- The text bleep noise now stays when you set the text speed to "Fast" in the config menu. (Credit
  to rainponcho)

- Sound now defaults to Stereo instead of Mono when you open the game and start a new game file.
  (Credit to rainponcho)

- The final boss' battle script is back to the script it had in Estpolis Denki! These are its new
  attacks: Melanchoy (Sorrowful), Chaos, Destroy, Amnesia, Wail, Elegion (Skywrath), Glacier,
  Vulcan, Flood, and Dread. Note that Melanchoy appearing to do nothing is intended. (Credit to
  rainponcho)

v0.4
- The Sweet Water and Foul Water expiration notices are back! Unfortunately, they can now wear off
  while you're walking about town, but it's a trade-off I'm willing to accept.
  (Credit to rainponcho)

v0.3
- Removed "pcs" (As in "gold pcs") in the after battle text.

- Removed "nomenclature_changes.TXT". I felt it was unnecessary to the scope of the project.

- Edited the readme to cut out some of the excess fluff.

- Reverted a spell name and an enemy attack name.
(Succumb > Destroy > Succumb
 Destroy > Ravage  > Destroy)

- Changed some spell names.
(Valor > Raise  > Cheer
 Stone > Soften > Unstone
 Elf   > Aterut > Ateret)

- JCE3000GT upgraded the walk faster patch. Here's what the changes entail:
 1. It now works in the Lost Forest and the prologue and sunken versions of the Fortress of Doom!
 2. The airship and ship sailing speeds also gain massive boosts.
  The Sweet Water and Foul Water bugs are, unfortunately, still there. Thank you, JCE3000GT!

- Reverted an enemy name.
(Steel Lord > Hellknight > Steel Lord)

- Fixed some consistency for an in-game joke.

- Lufia and Selan can now equip the Zircon Rod, Zircon Robe, Zircon Wrist, and Zircon Beret. To
  account for this, Selan now comes equipped with the Zircon Rod and Zircon Robe, instead of the
  Silver Rod and Silver Robe, in the prologue. Thanks again to JCE3000GT for this!

- Also, Artea comes equipped with the Mach Heels instead of the Cat Heels, since his role is to be
  a speedster. One last thanks to JCE3000GT! Check out his sweet new program, Lufia & the Fortress
  of Doom Multi Editor. http://www.romhacking.net/utilities/1052/
  I used it to make these changes!

- I fixed some minor self-induced typos.
(Hair Band > Hairband > Hair Band
 Fry Pan   > Frypan   > Frying Pan)

- Edited an attack name to avoid a typo.
(Melanchoy > Sorrowful)

v0.2
- Shortened a spell name.
(Poison > Detoxify > Detox)

- Edited some battle text again.

- Changed the name of an enemy critical hit.

- Changed the name of the Glass Robe again.
(Glass Robe > Grass Robe > Whip > Battle Wire)

- Thanks to JCE3000GT, we now have the "walk faster" Pro-action Replay code permanently in the ROM!
  That means if you have a copier or a non-computer emulator, you can walk as fast as PC users, and
  in turn PC users don't need the code on every time they play. The side effects of the code still
  happen, however. Those are:
 1. It doesn't work in the Fortress of Doom (Prologue, sunken) or Lost Forest.
 2. It stops working when you step off a vehicle.
 3. The prompt about Sweet Water wearing off doesn't appear anymore.
 4. Foul Water stays active until you hard reset or shut off the game.

v0.1b
- Half-reverted the names of the Sources that improve HP and Strength since I couldn't edit them in
  the dialogue. Just remember, your health gives you power, and your greatness comes from strength.
(Power Potion > Life Source  > Power Source
 Great Potion > Power Source > Great Source)

v0.1a
- Changed a bunch of inventory, spell, and enemy names.

- Reverted the names of the cast from D's patch.

- Fixed a few textual inconsistencies in the dialogue: I changed "Potion" to "Source" wherever I
  found it since D didn't do that, and also changed the mentioning of the "Voice of Gloom" in the
  Forfeit Island special shop to the "Voice of Death," and changed the mention of the gourds to
  drugs.

- Fixed a small bug in an Arubus NPC's text.

- Fixed an inconsistency and really odd formatting relating to Arubus' whiskey mini-quest.

- Changed the fonts. The big one is still more or less the same.

- Fixed a trilogy inconsistency.

- Decapitalized some menu strings, changed some shop tags, and centered D's new "Bar" label.
(Item's   > Items
 Jeweller > Jeweler
 EXPER    > EXP.)

- Fixed the grammar of some battle text.

- Edited some enemy attack names.
(Stone arm > Stone Arm
 Fire air  > Fire Air
 Iron air  > Iron Air
 Oily air  > Oily Air
 Jolt      > Rush
 Destroy   > Ravage)

- Removed the exclamation mark from the notice that a teammate learned a spell at level up.

- Corrected a mythological reference.
(Shilf > Sylph)

- Changed the name of the spell Jerin learns in the Red Tower back to its Japanese name. I thought
  it would be kind of fun to have it as it was originally.
(Elf > Aterut)

- Here are all the changes made to item names as of v0.3, retroactively added to v0.1's update.
  This includes changes made by D.
(Swing Wing   > Warp
 Power Gourd  > Power Drug
 Magic Gourd  > Magic Drug
 Power Potion > Power Source
 Spell Potion > Magic Source
 Speed Potion > Speed Source
 Mind Potion  > Mind Source
 Great Potion > Great Source
 Gloom Arrow  > Death Arrow
 Pear Cider   > Rum
 Sour Cider   > Vodka
 Lime Cider   > Gin
 Plum Cider   > Liquor
 Apple Cider  > Whiskey
 Stuffed Bear > Plush Bear
 Stuffed Dog  > Plush Dog
 Stuffed Pig  > Plush Monkey
 Goblet       > Wine Glass
 Ear Tip      > Earpick
 Dragon Tooth > Dragon Fang
 Grilled Newt > Charred Newt)

- Here are all the changes made to equipment names as of v0.3, retroactively added to v0.1's update.
  This includes changes made by D.
(Brone equipment > Bronze equipment
 Tan equipment   > Hide equipment
 Carbo equipment > Holy equipment
 Glass Robe   > Battle Wire
 Axe          > Francisca
 Catwhip      > Cutter Whip
 Battle Axe   > Rainy Axe
 Buster Sword > Bastard Edge
 Broad Sword  > Bloody Sword
 Broad Rod    > Bloody Rod
 Gloom Pick   > Death Pick
 Dress        > One-Piece
 Cloth        > Clothes
 Clear Silk   > Seethru Silk
 Brone Shield > Bronze Targe
 Silver Plate > Silver Targe
 Zircon Plate > Zircon Targe
 Hair Band    > Katyusha
 Sakret       > Circlet
 Heeled Shoes > High Heels
 Cat Heels    > Cutter Heels
 Daze Ring    > Guard Ring
 Hi Daze Ring > Higuard Ring
 Flame Ring   > Spark Ring
 Water Ring   > Droplet Ring
 Blast Ring   > Bang Ring
 Frost Ring   > Gale Ring
 Gloom Ring   > Death Ring
 Gloom Guard  > Death Guard
 Gloom Voice  > Death Voice
 Brone Breast > Bronze Wrist
 Gown         > Bunny Suit
 Ribbon       > Bunny Ears
 Fry Pan      > Frying Pan
 Pot          > Saucepan
 Chop Block   > Chop Board)

- Here are all the changes made to magic names as of v0.3, retroactively added to v0.1's update.
  This includes changes made by D.
(Flame     > Fireball
 Dew       > Droplet
 Water     > Vortex
 Frost     > Gale
 Fright    > Coma
 Deflect   > Mute
 Bounce    > Silence
 Valor     > Cheer
 Poison    > Detox
 Stun      > Release
 Dead      > Rally
 Rally     > Valor
 Stone     > Unstone
 Elf       > Ateret
 Figual    > Madness
 Jolt      > Rush
 Melanchoy > Sorrowful)

- Here are all the changes made to enemy names as of v0.3, retroactively added to v0.1's update.
  This includes changes made by D.
(Jellyfish  > Red Jelly
 Nettles    > Nepenthes
 Mini Demon > Mini-Devil
 Flamefreak > Pug
 Giant Bat  > Great Bat
 Big Meany  > Shaggy
 Horrorquin > Pierre
 Straw Man  > Straw Doll
 Willowisp  > Wispy
 Chomp Weed > Big Mouth
 Mud Man    > Noveaux
 Jellybean  > Blue Jelly
 Dark Demon > Dark Devil
 Blue Meany > Shaggier
 Nail Man   > Curse Doll
 Giant Oak  > Treant
 Gargoyle   > Lamia
 Crazy Pot  > Mystic Jar
 Fight      > Warrior
 Archer     > Liliputian
 Terrorquin > Daniele
 Zooster    > Cockatrice
 Sand Man   > Sand Golem
 Mud Ghoul  > Mud Golem
 Rok        > Water Rail
 Huge Bunny > Evil Bunny
 Ice Snake  > Corydoras
 Sting      > Stinger
 Red Wolf   > Hellhound
 Trap Harp  > Trap Herb
 Mega Frog  > King Frog
 Demon Mace > Mace Demon
 Dark Spook > Death
 Crazy Pine > Mad Ent
 Fire Plate > Roam Armor
 Mad Lily   > Carnivore
 Jelly Bolt > Bolt Jelly
 Red Star   > Demon Star
 Mega Atlas > Atlas
 Red Skull  > Chaos Head
 Mad Cleric > Mad Sage
 Eye Curse  > Wormeye
 Zaurus Rex > Procyon
 Gloom      > Hades
 Act Demon  > Archdemon
 Humungus   > Gaia Guard
 Act Hydra  > High Hydra
 Act Dragon > Archdragon
 Follower   > Underling
 Pirates    > Viking
 Demon Lord > Devilcorps
 Goblins    > Gobby Gang)
====================================================================================================

====================================================================================================
Credits
=======
- D-boy AKA CinnamonPirate, who did the text hacking for the booze and the graphics hacking for the
  bunnies and the priest.
- Crysta_Blade (Formerly suicune girl.) for translations of Lufia: The Legend Returns' Japanese
  counterpart.
- pokeeiyuu for picking up Crysta_Blade's work after she vanished.
- KWhazit for translations of Lufia II: Rise of the Sinistrals' Japanese counterpart.
- rainponcho for contacting me out of the blue with the fix for the "walk faster" patches. Thanks so
  much; I really appreciate it when people do this! Also for providing patches to restore the church
  crosses, restoring the final boss' script, restoring item descriptions, and going on to fully fix
  the "walk faster" patch! This patch is finally finished, all thanks to you!
- Artemis64, the creator of the Frue Lufia project and many other fun patches for Lufia II.
- JCE3000GT, who created the walk faster patch and L1ME. Thank you!
- relnqshd, who started the world on Lufia hacking outside of fan translations.
- Taito, the publishers of the original Estpolis Denki trilogy in Japan. Also localizers of the first
  game in the series, Lufia & the Fortress of Doom.
- Square Enix, who own Taito now, so they deserve some mention.
- Neverland, the sadly now-defunct wonderful creators of our beautiful games called "love."
  Thank you, Neverland. Rest in peace.
?and all you Lufia fans out there!
====================================================================================================