Descargar Final Fantasy V bugfix patch collection ROM Hack

Final Fantasy V bugfix patch collection Juego
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Parámetro Info
Consola: SNES
Juego Original: Final Fantasy V
Tipo: Bug Fix
Género: Role Playing
Modificaciones: GP,Other
Creador: Inu
Fecha de creación: 07/08/2010
Última modificación: 12/14/2017
Parámetro Info
Nombre del archivo: ff5_bugfixes.zip
Téléchargements: 16
Requisitos: No-Header (SNES)
Versión: 1.0
Clasificación:

Descripción de Final Fantasy V bugfix patch collection

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Información de Final Fantasy V bugfix patch collection

Release URI: http://x11.s11.xrea.com/ff5_bugfixes.zip
Last Modified on: 8 July 2010
Inu 

Final Fantasy V (SFC) correction patch set

Introduction
--------

ff5_bugfixes - Final Fantasy V (SFC) correction patch set is a patch file (IPS format) that corrects / improves various bugs and defects of SFC version Final Fantasy V (FF 5). Please apply patch file to ROM image file without header.

Use, modification, and redistribution of ff5_bugfixes are free, but shall be provided "as is" (AS IS). There is no warranty.

Contents
----

This archive contains the following files:

asm /
    This directory contains the source code.

base /
    This directory contains patch files for using extended functions.

bugfix /
    This directory contains patch files for bug / defect fixes.

improve /
    This directory contains a patch file for function improvement.

uninstall /
    This directory contains files to restore the state before applying each patch file.

updates /
    This directory contains patch files for incremental updates.

BUG-LIST.txt
    It is a reference material showing bugs fixed by FF 5 (PS) and FF 5 A (GBA) and functions implemented.

CHANGES.txt
    The past changes are written.

NEWS.txt
    The notes on updating etc are written.

README.txt
    This is the file.

Commentary
----

The following is a description of each patch file.

  * Dependencies indicate files that need to be applied before applying each patch file. If you update a dependency file, you also need to reapply the dependent files. If you want to undo changes using the files contained in the uninstall directory, apply them in reverse order.
  * Conflict indicates files that can not be applied at the same time.
  * Note that supplemental information is written in the Note.

ff5_core - *. ips
    Update the system:

    - I made it possible to specify for the 8th monster
    - Change the process of setting monster name / parameter:
      o I made it work properly even if the upper bits of each monster number are different
      o Monster number 0xFF is always treated as 0x00FF
    - Stoker handling has been made available for less than 4 monster parties
    - It was possible to specify whether to display the message after magic use by the enemy or the attacker of the friend side (* 1)
    - Make it possible to set the maximum MP of the monster from the value of the monster data instead of 9999 fixed (* 2)
    - Fixed effect processing:
      o Adopted to invalidate all effect patterns after effect processing (countermeasure of white hole bug)
      o Fixed a bug that Reflex effects are not displayed with item · special technique
    - Up to 9 characters for character code 0x11 (item name)
    - Up to 6 letters of character code 0x12 (magic name) corresponded
    - Fix incorrect process of determining character that can act first
    - Fixed a bug that enemy monster raises ability value of wrong character when singing song whose ability value rises
    - Corrected to correctly check the value of the upper byte in the branch of the monster party
    - Fixed a bug in which the first message is not displayed when the library is reflected by reflex
    - Fixed a bug that overflows during damage recovery MP recovery
    - Fixed a problem that there is an error in calculation formula for treasure box recovery rate
    - Fix to reset gill consumed during battle on return
    - Fix to initialize the position of alternate battle at the start of battle
    - Fixed bug that maximum HP does not rise when level up in battle using giant's medicine
    - Program optimization

    Note 1: You can specify $ D129E0 to $ D129EF whether to display when an ally attacks, or $ D129F0 to $ D129FF whether or not to display on enemy attacks.

    Note 2: This function can be disabled with $ C23FE8: 90 -> 80. For compatibility, the lower limit of the maximum MP of the monster is set to 9999.

ff5_ext - *. ips
    It is a summary of common parts and free space of programs necessary for correction. This is necessary to apply the following patch file:

    - ff5_condemned.ips
    - ff5_item_evade.ips
    - ff5_item_weight.ips
    - ff5_mimic_blank.ips
    - ff5_mimic_weapon.ips
    - ff5_powerdrink.ips
    - ff5_reapply_item_element.ips
    - ff5_reapply_item_state.ips
    - ff5_swdslap.ips

ff5_ability_menu.ips
    Even if you do not remember any abilities like FF 5 A, I will allow you to set the ability of impersonation. This is smarter than FF 5 A, and if you change to a job other than impersonation check whether you remember the abilities.

ff5_dash_ps.ips
ff5_dash_gba.ips
    Change the specification of B dash in the same way as PS or GBA version.

ff5_fast_nothing.ips
    We will speed up the processing of monster 's "do nothing" behavior.

    Note: It corresponds to not doing anything (0xAA), no damage damaging (0xAC), changing monster appearance state (0xEE).

    Dependency:
        ff5_core.ips

ff5_item_menu.ips
    In places where tents / cottages and telephones can not be used, like FF 5 A, they are displayed in gray.

ff5_kiss_of_blessing.ips
    Change the effect of the blessing kiss so that it does not affect specific monsters. This means that the effects on "04: Silence, 08: Berserk, 10: Confusion, 20: Paralysis, 40: Sleep" out of "State Change 2" due to the blessing Kiss effect do not affect specific monsters change. This fix applies only to monsters that set bit 6 (0x40) of 26th byte of monster data after applying this patch file.

    Various parameters of the monster (after application)

    25: Various flags
        * bit 0 - 2: (not used)
        * bit 3: Resistance of "Capture"
        * bit 4: Resistance of 'Ayatsuru'
        * bit 5: (ff 5 _ lv 5 _ death.ips used: level 5 durability of the death)
        * bit 6: Resistance of "blessing kiss"
        * bit 7: The HP display in the library becomes "????"

ff5_lv5_death.ips
    Change Level 5 Death so that you do not hit a particular monster. This fix applies only to monsters that set bit 5 (0x20) of the 26th byte of monster data after applying this patch file.

    Various parameters of the monster (after application)

    25: Various flags
        * bit 0 - 2: (not used)
        * bit 3: Resistance of "Capture"
        * bit 4: Resistance of 'Ayatsuru'
        * bit 5: Resistance of "Level 5 Death"
        * bit 6: (use ff5_kiss_of_blessing.ips: tolerance of blessing kiss)
        * bit 7: The HP display in the library becomes "????"

ff5_player_name.ips
    As in FF 5 A, let's be able to specify the default name in the scene of determining the main character's name. The default names are stored in $ D15500 to $ D15505 (defaults to $ 20, $ BC, $ 82, $ FF, $ FF, $ FF: bats).

ff5_sort.ips
    We will improve the algorithm to "seize" the item column. This sorts the item columns in order of type. The order of types can be specified with $ C2E096 (hereafter, default setting).

    org $ C2E096
        db $ FD; normal items (0xE0 to 0xFF)
        db $ E7; knife
        db $ E3; sword
        db $ E8; Spear
        db $ E9; ax
        db $ EA; sword
        db $ EB; Rod
        db $ EC;
        db $ ED; bow and arrow
        db $ EE; harp
        db $ EF;
        db $ F0; bell
        db $ FF; Blank: Twin Lancer, Sensor, Purpose,
                        ; Blue, soot, rising sun
        db $ F1; shield
        db $ F2; helmet
        db $ F3; Armor
        db $ F4; Accessories
        db $ 00; (eof)

ff5_atomos_wormhole.ips
    Atmos