Descargar Final Fantasy: Extreme ROM Hack

Final Fantasy: Extreme Juego
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Parámetro Info
Consola: NES
Juego Original: Final Fantasy
Tipo: Improvement
Género: Role Playing
Modificaciones: G,T
Creador: Magus
Fecha de creación: 09/03/1997
Última modificación: 01/11/2016
Parámetro Info
Nombre del archivo: ffxtreme.zip
Téléchargements: 5
Requisitos: No Special Requirements
Versión: 0.9
Clasificación:

Descripción de Final Fantasy: Extreme

Don’t think this is gonna be a 100% Gold Remake, it’ll have its differences. Extra battles (some’ll be optionals, tough but rewarding), Hoenn Pokemon (in every area, and hard to find) New areas, Remapped some dungeons (so your old guides wont work) , Extra recurring characters (some’ll hate you, some’ll help you)

Note that the hack is incomplete but feel free to enjoy the hack as-is.

Información de Final Fantasy: Extreme

             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
             -=Final Fantasy:  Extreme! =-
             -=    Beta 0.9 Version     =-
             -=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Modified by me, Magus,
 because I personally think the 
orginal graphics for FF1 totally suck.  Feel free
to destribute this wherever you like, just make sure to 
include this documentation...and most importantly...  
Enjoy... (or die a gruesome and nastily mutilated 
death...or something similar ^^)

Oh, and enjoy... >:D

                 -=-=-=-=-=-=-
                 -=Contents =-
                 -=-=-=-=-=-=-

          1.0........Packing List
          1.1........Changes Made
          1.2........Want Ads (If you know a decent about 
                        Emus and ROMs, please read!)
          1.3........Things Not To Ask
          1.4........(Disc)la(i)mer BS
          1.5........Credits
          Later......The offsets of the palette, item, spell
                        and character starting attributes.
1.0
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 What does this package include?  Well, it should have:

     readme.txt   (Hmm, probably what you're reading now...)
     ffxtreme.nes (the whole reason you probably 
                   downloaded this package to begin
                   with...am I right?)


1.1
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What's been changed:
1)Fighter => Rydia
2)Thief   => Butz
3)B. Belt => Lenna as the "Monk" class
4)RedMage => Cecil, Paladin
5)W. Mage => Plain Lenna with a cape
6)B. Mage => Butz (I think) as the "Black Mage" class

7)The class-changed characters are purely my creations,
so I can't say "this chump is from this game" and be
very accureate.  They may slightly resemble their former
selves in most cases.

7.5) The palette for the 16x24 character sprites (you
know, the ones you control in combat) has been changed
to better colors.  (The palette info for the character
sprites that you move around the map seems to defy the
standard palette format, maybe because color#3 for 
the top half can be something different than color#3 for
the bottom half... ::shrug:: Any info is greatly 
appreciated. :)

8)Hammers have been replace by whips.  Why?  Because a
hammer is a gay excuse for weapon...we're not pounding
nails in planks, we're gutting dragons and imps. :P

9) [temporary] The starting values for chars have been 
grossly inflated to enable me to progress throught the 
game at a faster pace...these will still be different 
than in the original, but won't be so high in the final 
version.  Enjoy the powers of God-hood while you can!

10)More changes will come as I progress:

 a) More and different items will have spell-like powers
 b) Some spells will be different
 c) All characters will be able to use magic
 d) Treasure boxes will also have different contents...for
       the most part.


1.2
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WANTED!  If you can tell me anything about these, you 
will have my undying gratitude (and your name will be
smeared all over the credits part, of course :D)

1) How the item/spell information is stored in the ROM 
and/or the offset of the item/spell data.  Also, where 
the treasure box contents data might begin would 
definitely be appreciated.

2) Some way to change the colors used for the characters
in the overhead view.

3) Where the flags are that tell who can use what spell,
and who gets additional spell levels on level-up.

Any decent help you can give is greatly appreciated! :)


1.3
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IMPORTANT!  Please, do not mail me with stupid questions
like:

1) How do I run this on my NES?
A: You can't...you need one of the many NES *emulators*
out there.  Go to http://archaic-ruins.parodius.com for
all the emulator-crap you may need. (I recommend NESTicle)
And please, don't bother them with stupid questions, either!

2) Wow, cool!  How did you change the graphics like that?
A: Um...see "Tools Used" in the "Credits" section...

3) I got X-char.  How do I use it?
A:   look in the author's readme file.  It
tells you everything you need to know.





1.4
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DISClaImer:

This hack is not Endorsed by Nintendo or Square in any way.
(In fact, they'd probably piss their pants if they saw it)
I am not responsible for any damage, misuse, rabid maulings
killing sprees, jail time, terrorist attacks, and such
that may result from the ownership or use of this product by 
either the owner of the product or the product itself.

Nintendo, Square, and Final Fantasy are Trademarks of their
respective companies and all that rot. :P

Also, any resemblance this hack may have to others is by no means
intentional.  This is purely my creation, and all modifications
were made by only me.  Do not continue my work...do your own,
goddammit!  Have you no creativity?

1.5
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Credits and similar crap:

 Inspiration:   Magus (me)
 Images:        FF4, FF5, and Magus (me)
 Changes:       made by: Magus (me)
 Tools Used:    The Whup-ass X-char program (site loaction 
                   coming soon)
                Hex Workshop (see the links section on my www 
                   page if you want a copy)
                   


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-=      http://www.chocobo.org/~Magus      =-
-= [email protected]   [email protected] =-
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-=Q: What do Michael Jackson and toilet paper have in common?      =-
-=A: They both get little boys with their pants halfway down. Eew! =-
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